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Learn from my mistakes. I got a job, but it took me a year, 1100+ applications, and failing 11 final interviews. Here is what you don't do while job searching.
Sure, there are plenty of posts from people who applied to a job and got an offer 30 seconds later. Good for them. But if you're on this sub, you're probably running into more difficulty. I did. Job hunting these days is inherently pretty hard, but there are plenty of things I did wrong during my job hunt that could have saved me time and trouble. I'm a 35 year old in product marketing in the bay area, so this advice may or may not apply to you. Most of this advice is not new, you may have seen it elsewhere. Well, HEED MY WORDS! You should take that advice. Here are my don'ts of job hunting: e: Here's the real #1 piece of advice because someone brought it up in the comments: Don't Not Have A Network. The main reason I had such a hard time was I moved to a new city where I didn't have a professional relationship with ANYONE. I think if you're applying without a friend on the inside, it reduces your odds by 80-90%, based on random factoids we've all seen that say 80% of jobs are never posted publicly. I went to networking events and coffee meetups and blah blah blah, but COVID put a stop to that before I could make much progress. The biggest piece of advice (by far) is just to have a friend who can get you a job. But if you're reading this, you would have done that already if you could have. Don't try to get by without doing the standard "best practice" stuff. I spent a while thinking I could get away without making a customized resume for different jobs. I also thought I would probably have the right keywords naturally, and that I didn't have to worry about that either. WRONG. I wasted many weeks submitting poorly optimized resumes and getting few interviews. What you should do is have at least one version of your resume customized for each job title you're applying to. That means if you're applying for Sr. Widget Fiddler and Director of Widget Fiddling, you need 2 versions. Keyword optimize each resume version by copy-pasting 50+ job descriptions for that job's title into a tool like Voyant Tools, which will spit out all the most common words and phrases. Find the most frequent ones that seem important and relevant, and work them into your resume, even if it seems weird to refer to yourself as a "team player" or "entrepreneurial". Don't be bad at interviewing, not even a little bit bad. Being a good interviewee is a skill. Most of us aren't born with that skill, and most of us are rusty when it comes time to look for a job. I knew I wasn't great at interviewing, but I really didn't want to go through awkward practice interviews with friends, so I told myself people would understand why I was all nervous, and realize I was still super talented and experienced despite my 'rough edges'. WRONG. I blew it on a lot of interviews before admitting that I had to practice, a lot. I did a bunch of practice interviews, got feedback, and I even talked to an interview coach. The latter was expensive, but I think the dose of outside perspective really helped. YMMV. I practiced enough that I started getting to final rounds instead of washing out in the first couple rounds. It made a huge difference. Practice. Don't wing it during the interview. For 'behavioral' questions (i.e. "tell me about a time when..." questions) everyone says you need to have multiple answers memorized for every major category of question. Ugh! So much work. Greatest weakness. Success story. Failure story. Conflict story. Collaboration story. YAWN. I thought I could come up with good answers on the spot. It's "supposed to be a conversation", right? WRONG. I blew it on a couple interviews before realizing I was coming across as both unprepared AND inexperienced. Sit down and work out your bullet points for every answer, BEFORE you land an interview. Pain in the butt? Yes. But not as big a pain as getting an interview, blowing it, then ending up doing the work anyway. Don't apply to old job listings. If it's still up, they're still hiring, right? WRONG. I have found that job listings are good for about as long as fresh bread. You mostly want to apply the day they're posted, 2-3 days is OK, 5 days is pushing it, beyond that, it's literal trash. I started out applying to anything relevant that was less than a month old, and my app-to-interview yield was around 1%. Started applying to new listings exclusively, and my yield went to more like 3%. YMMV. Don't apply to listings that aren't on the employer's own site. It's become disturbingly common for 3rd-party sites to steal and re-post job listings they have nothing to do with. You click on a link on LinkedIn or Indeed, and you end up on Neuvoo or some random BS. Don't submit any of your info on those sites. Very often the jobs are expired already, but these 3rd-party scammers are still re-posting them to steal your info. Even if they're not expired, there's no reason to think they actually send your application to the employer. If you land somewhere unexpected, go to the employer's actual careers section on their site and find the listing yourself. Otherwise you're just giving your info to someone to sell, and the employer probably never sees it. Please report these listings as you go. Don't be too picky with job titles. Unless your resume precisely "fits the profile" employers are looking for, you're going to have to apply a lot. I had to apply a lot. At first, I was exclusively applying to one title, because although I didn't "fit the profile" I didn't want to compromise. I ended up getting a really solid job with a different title, after I loosened my criteria JUST a tad. Have a serious talk with yourself about how many months you're willing to apply before broadening your search, and don't talk yourself out of good jobs because they have the "wrong" title. Don't be too loose with companies you apply to. At a couple points in the process, I ended up with interviews at companies that I seriously didn't want to work for. I was playing the numbers game and I would apply to anything with the right title, even if I hadn't heard of the company. I figured if I got an interview, I would worry about the company later. Difficulty: If you are on unemployment, this can lead to a sticky situation - if you turn down an offer, you legally can't collect unemployment anymore in many places. It's also pretty hard to justify to yourself turning down ANY interview if you actually need the money. Have a loose idea of who the company is before applying, to avoid those awkward moments. Don't stop applying until the ink is dry on your offer letter. My advice is to apply to every suitable listing as soon as it's posted, which could be as many as 10-30 per day depending on your field and geography. If things are going well, you'll also have interviews going on during any given week, which also put heavy demands on your mental energy and prep time. It is tempting to stop applying for jobs if you are doing multiple interviews and they seem to be going well. You need the time, and one of them has to work out, right? WRONG. It happened to me multiple times - I'd get further along in an interview process, I'd be focusing on prep, and I'd let my application routine slip. Bad idea. If your application pipeline runs dry, it can be another 2-6 weeks before the interviews start flowing again. ABA - always be applying. Don't get your hopes up. (maybe the most important tip.) Your mental resilience to rejection and your self-regard are finite resources. They are resources you need to conserve to maintain your overall mental health and good job-hunting habits. Job hunting can burn through these resources like Joe Exotic through a bag of meth. Don't be like me and get emotionally invested in any given job before you get an offer. Don't start picking out all the stuff you're going to buy with the new salary. Don't start thinking of what doors are going to open up for you with this step in your career. Don't mentally pick out outfits for your new commute. Just don't. I consider myself a mentally tough person, so I should be able to handle the repeated rejection, right? WRONG. If you allow yourself to start caring about a job before you GET the job, you WILL be crushed to bits. Maybe not the first time, but after the 5th, or the 10th, it becomes hard to take. To some of the newer job hunters I've seen on this sub: Caring about a job from the day you APPLY? Sheer lunacy. You shouldn't even remember where you applied by the time you go to bed that day. Keep in mind: It's a numbers game. It's not personal. You WILL get the right job eventually, if you keep going. You have to maintain faith in yourself, but hold no hope for any particular job. In emotional terms, treat it less like a poker game, (where any hand can be a big deal) more like a slot machine (where you care zero until you finally win). No matter how tough you think you are, take care to maintain your mental state, especially during COVID where so many aspects of life are also wearing down our mental health. Don't be afraid to be a try-hard. The role I finally got was based largely on a "take home project" used to demonstrate my working style. It was paid, also really long, the minimum suggested time was 10 hours. Usually I put 70% effort into trial projects, because I don't want to bust my ass for a throwaway, and I don't want to look desperate. My thinking is "Well, we're all professionals, so as long as I mention a few of the right things, they'll know we're on the same level, right?" WRONG. On this one, I decided to go HAM on the project. All or nothing. I ended up putting over 20 hours into it, (the max time they suggested was 20) and came up with a total overkill amount of material, it was probably 20 pages worth, if not more. To give some idea, I spent like 4 hours just doing addressable market sizing, which everyone including me acknowledges is fairly pointless. Part of the project was also to see how we communicate about our work - they put me on their company slack, so I logged onto it pretty much every day to update them on my progress. It was firmly in try-hard weirdo territory. But it worked! So I guess my lesson from this is, if you're going to bother with these projects, be the one who turns in the blue ribbon material. NB: Be aware of "free work" scams where they try to get you to do the actual job without hiring you for the job. If it's pertinent to the actual job and it's more than an hour or two of work, it should be paid. Unpaid trial projects that don't relate to the actual business are OK, but you'll have to decide for yourself how much time you're willing to put in for free. Don't assume ***anything*** until it's final. In 3 instances, I got much further than I expected in a hiring process, and in one I was blindsided by a rejection where I thought I was a shoo-in. #1, they interviewed me for the role (up to the final round) even though the job called for an actual engineer and I have zero engineering experience. In #2, I blew an interview and got rejected. I knew exactly how I blew it, I got the yips and did poorly. So I sent an email reply explaining what I SHOULD have said, and that I really believed in the company's mission, and that I realize I was a poor interviewee, but I was working on it - they actually gave me another shot and I made it to the final round. In the last unexpected twist story, they actually scheduled a final interview, then CANCELLED IT. I have been rejected for about a million jobs, but I've never been cancelled on. They said that instead of an interview, they would just review my trial project. I couldn't imagine cancelling an interview with someone you intend to hire, so I assumed this 'review' was just a consolation prize and the job was going to someone else. On the day the cancelled interview was meant to take place, they offered me the job. Huh???? Later that day I rode to heck on a flying pig and bought a snowcone there. But I also got a job. On the other side of things, I was told directly I was the top candidate for a role, the only one who was really qualified, but because of COVID they were putting the role on hold. OK cool, I figured I was a shoo-in once they actually hired for it. Well, they re-listed the job about 45 days later. They didn't reach out to me. I messaged them. They told me I wasn't even going to get a phone screen for it. WTF? They lied to my face for no reason whatsoever? Yep. They did. The lesson: Do not assume anything! ANYTHING!
Famitsu (a popular Japanese video game magazine) has released the results of its Genshin Impact fan survey for its January 2021 issue.
Famitsu Magazine's January 2021 issue had released the results of its Genshin Impact Fan Survey that they run on their 3 platforms: Famitsu website, Famitsu mobile app, and Dengeki Online. The survey ran between Nov. 6 to Nov. 15, 2020. There were (less or more than) 1850 people who responded to the survey. Survey Demographics: 82% Male, 18% Female. Most responses are in their 20's, followed by 30's and 10's. Take note that this survey is mostly influenced before the Patch 1.1 update. Original article here: 『原神』ユーザー1850人が回答したファンアンケートの結果を公開! 好きなキャラクターやいちばん苦戦した魔物は? - ファミ通.com (famitsu.com) Note: Take note that I use machine translations here, so these translations are kinda bumpy. Feel free to comment if you spot any mistakes or correct some translations.
Who's your favorite character?
There are some who liked them because of their cuteness or coolness, but more than that, they like them because of their strength and utility. There are also people who like them because of their mobile Elemental Skills, which can be useful for exploration. 10.) Jean (85 responses) 9.) Barbara (89 responses) 8.) Noelle (101 responses) 7.) Fischl (107 responses) 6.) Mona (121 responses) 5.) Lumine/Hotaru/Traveler (Female) (131 responses)
Her idle animations are so cute! (30's / Male)
She can conveniently change elements and at the top of that, she's cute! (40's / Female)
Excellent elemental skills for both combat and exploration. It's very convenient and can be incorporated into any kind of team formation! (10's / Female)
4.) Qiqi/Nana (139 responses)
I like the feeling of 'breaking the seal' on her compelling voice when I raise her friendship level. (20's / male) (Thanks Tsumaranchan)
I like her cute appearance, her cute personality, Yukari Tamura's pretty voice, and her ability to use both as an attacker and as a healer. All in all, I love it. (30's / female)
3.) Diluc (156 responses)
He's so cool and has a lot of firepower. (30's / female)
I'm attracted to a "dark knight" who protects Mondstadt behind the scenes while running a winery. (10's / male)
His elemental skills are easy to use, and can deal a lot of damage within its reach. (10's / female)
2.) FBI baitJean bait Klee (207 responses)
She's so powerful you'd want to pursue (her damage) to its limit! (40's / male)
Lolis are the best! (10's / male)
Cute is justice! (20's / male)
Because she's both cute and strong! (20's / male)
I like the piquant character and because she is cute. I thought the "Fleeing Sunlight" would appropriately describe her. (30's / male)
1.) Keqing/Kokusei (238 responses)
Consistent DPS and good for exploration due to her mobility. No other character can replace her. (30's / male)
She's strong; doesn't have any problems dealing in melee or ranged combat. ()20's / male)
She's easy to cause Elemental Reactions and works well with other characters. Also, she's cute! (20's / male)
Because she's my first 5-star I pulled (10's / male)
The fact that I can move in any direction with her Elemental Skill, I can do plunging attacks to the ground. (20's / male)
She's cute and strong! (10's / male)
While her Elemental Skills are useful for exploration, her powerful Charged Attack is really appealing. (10's / male)
Which female character would you like to have as your girlfriend?
Jean, the Acting Grand Master of the Knights of Favonius/the West Wind (Zephyrus), takes the first place. Rather than citing her attractiveness, many people praised her perseverance. 1.) Jean (238 responses)
I like the fact that she is rational and calm. (20's / female)
She seems to care for the family and she would cook for me. (10's / male)
She's sincere and honest. I would like to support on her side. (30's / male)
She usually gives the impression of being serious, but when she "switch off," she seems to be surprisingly soft. (20's / male)
2.) Keqing/Kokusei (224 responses)
I like the fact that she's very serious and works harder than anyone else. (20's / male)
She seems to be able to point out on what's wrong. (30's / male)
I want to see her embarrassed face! (10's / male)
I like her dignified appearance (20's / male)
3.) Barbara (192 responses)
Her looks and personality are just right (20's / male)
She's kind and cute; and can cook too. (20's / male)
She can heal me mentally as well. (20's / male)
White pantyhose/tights are the best! (50's / male)
I want to listen to her singing all the time (30's / male)
Which male character would you like to have as your boyfriend?
Cool, strong, and wealthy, Diluc is an overwhelming favorite! Regardless of gender, many players like him. 1.) Diluc (612 responses)
Tall, rich, strong, and handsome! (30's / male)
After reading the official manga, I found out of his kindness, and I liked him even more! (20's / female)
An ideal hero. I can trust him. (40's / male)
I'd like to shoulder some justice that he bears. (20's / female)
2.) Kaeya/Gaia (173 responses)
I'd like to be his drinking buddy and have a quiet conversation with him. (30's / female)
I'll be having a good time with him. (30's / female)
I would like to talk to him, because he seems to know a lot of things. (10's / male)
3.) Venti (150 responses)
Whenever I feed sad, he'll cheer me up with his songs and ballads. It doesn't matter what troubles I have whenever I see his flippant attitude. (10's / female)
While the top three remained the same as in the favorite character ranking (but not in the same slots, sans the other one,) the fourth and fifth places are different. Ones who made it in are Venti, with his powerful Elemental Burst, and Fischl, with Oz as her excellent support. 1.) Klee (225 responses) 2.) Keqing/Kokusei (217 responses) 3.) Diluc (202 responses) 4.) Venti (147 responses) 5.) Fischl (134 responses) 6.) Lumine/Hotaru/Traveler (Female) (110 responses) 7.) Noelle (107 responses) 8.) Qiqi/Nana (99 responses) 9.) Jean (87 responses) 10.) Razor (86 responses)
What's your favorite weapon type?
1.) Swords (One-handed sword) (692 responses) 2.) Claymores (Two-handed sword) (622 responses) 3.) Catalyst (TL note: Original Japanese word for catalysts are hurting my brain) (277 responses) 4.) Bow (173 responses) 5.) Polearms (86 responses)
Tell us which relic set you like the most in terms of design!
Gladiator's Finale, a relic with a gladiator motif, received more responses than second place's responses. This relic is relatively easy to obtain with its excellent +18% Attack stat two-set effect. It's possible that many players voted not only by its aesthetics, but also the power it gives. 1.) Gladiator's Finale (407 responses) 2.) Berserker (176 responses) 3.) Crimson Witch of Flames (Witch of the Blazing Flames) (175 responses) 4.) Wanderer's Troupe (Wandering Troupe of the Earth) (173 responses) 5.) Maiden Beloved (155 responses) 6.) Bloodstained Chivalry (96 responses) 7.) The Exile (84 responses) 8.) Martial Artist (77 responses) 9.) Retracting Bolide (65 responses) 10.) Noblesse Oblige (56 responses)
Which enemies do you have the hardest time to deal with?
Oceanid (Pure Water Spirit) took the top, beating out Stormterror Dvalin and the Lupus Boreas! It seems that many players had a hard time to deal with Oceanid with disappearing platforms and monsters of various forms. 1.) Oceanid (Pure Water Spirit) (497 responses)
The disappearing platforms were hard to deal with (40's / male)
Enemies are gradually becoming stronger and more troublesome. (10's / male)
Simple yet fierce. The type of attack, range, and moveset are all far better than most elite monsters. (20's / male)
It's hard to deal with those flying monsters. (40's / male)
2.) Lupus Boreas (King of the North Wind, Dominator of Wolves) (250 responses)
Even if you're getting used to it, if you're not careful, you'll easily lose this fight because of its unpredictable attacks. (40's / male)
Its attacks on its second phase are difficult to avoid (30's / male)
3.) Stormterror Dvalin (231 responses)
Because its ranged attacks are so strong. (10's / male)
I couldn't figure out the gimmick on moving between platforms. (20's / male)
With a limited movement range, the battle's hard. (10's / male)
When they asked about Spiral Abyss clears, the most common answer was that they had already cleared up to the 3rd Floor. As it is the end-game content, preparation is required to conquer the Abyss. For this reason, it seems not that many players have taken the challenge seriously yet.
Abyssal Corridor Floors:
Uncleared 1st Floor : 174 responses
1st Floor: 80 responses
2nd Floor: 151 responses
3rd Floor: 448 responses
4th Floor: 274 responses
5th Floor: 192 responses
6th Floor: 206 responses
7th Floor: 91 responses
8th Floor: 106 responses
Abyssal Moon Spire Floors:
9th Floor: 43 responses
10th Floor: 32 responses
11th Floor: 25 responses
12th Floor: 28 responses
What are some of the dishes in Genshin Impact that you would actually like to try?
There are so many delicious-looking dishes in this game that you can almost drool over them. One of the most popular dish is the Sticky Honey Roast (Honey Sautéed Carrots and Meat,) which can be created with beast meat, carrots, and sugar. The thick meat of the beast and the generous amount of sweet sauce stimulated the appetite and won the hearts of many players. 1.) Sticky Honey Roast (Honey Sautéed Carrots and Meat): 204 responses 2.) Sweet Madame (Baked Chicken with Sweet Flower): 196 responses 3.) Jade Parcels (Jade Lucky Bag): 159 responses 4.) Mondstadt Hash Brown (Mondo-style hashed potatoes): 155 responses 5.) Adeptus' Temptation (Calypso Orchid/Fairy Slipper): 144 responses
How many characters did you train as your main?
Most of the players answered that they train 4 characters as their main characters. In this game, there are a lot of materials required for training, and in some cases, you need to use Resin to obtain them, so it takes a lot of time to train them. This result reflects the reality of the scenario.
1: 3%
2: 12%
3: 14%
4: 28%
5: 18%
6: 14%
7: 4%
8: 4%
More than 8: 3%
Do you do Co-op/Multiplayer on a daily basis?
Yes: 31%, No: 69% What do you think of their survey? Do you agree or not? What do you think of their choices as well? I left out some questions and results as I'm getting lazy. Happy Holidays everyone! EDIT: Formatting and minor edits. EDIT 2: Edited one of Qiqi's comments with translation provided by Tsumaranchan.
Old Austin Tales: Forgotten Video Arcades of The 1970s & 80s
In the late 1980s and early 1990s when I was a young teen growing up in far North Austin, it was a popular custom for many boys in the neighborhood to assemble at the local Stop-N-Go after school on a regular basis for some Grand Champion level tournaments in Street Fighter 2 and Mortal Kombat. The collective insistence of our mothers and fathers to get out of the house, get some exercise, and refrain from playing NES or Sega on the television only led us to seek out more video games at the convenience store down the road. Much allowance and lunch money was spent as well as hours that should have been devoted to homework among the 8 or 9 regular boys in attendance, often challenging each other to 'Best of 5' matches. I myself played Dhalsim and SubZero, and not very well, so I rarely ever made it to the 5th match. The store workers frequently kicked us out for the day only to have us return when they weren't working the counter anymore if not the next day. There is something about that which has been lost in the present day. While people can today download the latest games on Steam or PSN or in the app store on your smartphone, you can't just find arcade games in stores and restaurants like you used to be able to. And so the fun of a spontaneous 8 or 10 person multiplayer video game tournament has been confined to places like bars, pool halls, Pinballz or Dave&Busters. But in truth it was that ubiquity of arcade video games, how you could find them in any old 7-11 or Laundromat, which is what killed the original arcades of the early 1980s before the Great Crash of 1983 when home video game consoles started to catch up to what you saw in the arcade. I was born in the mid 1970s so I missed out on Pong. I was kindergarten age when the Golden Age of Arcade Games took place in the early 1980s. There used to be a place called Skateworld on Anderson Mill Road that was primarily for roller skating but had a respectable arcade in its own right. It was there that I honed my skills on the original Tron, Pac Man, Galaga, Pole Position, Defender, and so many others. In the 1980s I remember visiting all the same mall arcades as others in my age group. There was Aladdin's Castle in Barton Creek Mall, The Gold Mine in Highland, and another Gold Mine in Northcross which was eventually renamed Tilt. Westgate Mall also had an arcade but being a north austin kid I never went there until later in the mid 1990s. There were also places like Malibu Grand Prix and Showbiz Pizza and Chuck-E-Cheeze, all of which had fairly large arcades for kids which were the secondary attraction. If you're of a certain age you will remember Einsteins and LeFun on the Drag. They were there for a few decades going back way before the Slacker era. Lesser known is that the UT Student Union basement used to have an arcade that was comparable to either or both of those places. Back in the pre-9/11 days it was much easier to sneak in if you even vaguely looked like you could be a UT student. But there was another place I was too young to have experienced called Smitty's up further north on 183 at Lake Creek in the early 1980s. I never got to go there but I always heard about it from older kids at the time. It was supposed to have been two stories of wall to wall games with a small snack bar. I guess at the time it served a mostly older teen crowd from Westwood High School and for that reason younger kids my age weren't having birthday parties there. It wasn't around very long, just a few years during the Golden Age of Arcades. It is with almost-forgotten early arcades like that in mind that I wanted to share with y'all some examples of places from The Golden Age of the Video Arcade in Austin using some old Statesman articles I've found. Maybe someone of a certain age on here will remember them. I was curious what they were like, having missed out by being slightly too young to have experienced most of them first hand. I also wanted to see the original reaction to them in the press. I had a feeling there was some pushback from school/parent/civic groups on these facilities showing up in neighborhood strip malls or next to schools, and I was right to suspect. But I'm getting ahead of myself. First let's list off some places of interest. Be sure to speak up if you remember going to any of these, even if it was just for some other kid's birthday party. Unfortunately some of the only mentions about a place are reports of a crime being committed there, such as our first few examples. Forgotten Arcade #1 Fun House/Play Time Arcade - 2820 Guadalupe June 15, 1975
ARCADE ENTHUSIASM A gang fight involving 20 30 people erupted early Saturday morning in front of an arcade on Guadalupe Street. The owner of the Fun House Arcade at 282J Guadalupe told police pool cues, lug wrenches, fists and a shotgun were displayed during the flurry. Police are unsure what started the fisticuffs, but one witness at the scene said it pitted Chicanos against Anglos. During the fight the owner of the arcade said a green car stopped at the side of the arcade and witnesses reported the barrel of a shotgun sticking out. The crowd wisely scattered and only a 23-year-old man was left lying on the ground. He told police he doesn't know what happened.
ARCADE ROBBED A former employee of Play Time Arcade, 2820 Guadalupe, was charged Tuesday in connection with the Tuesday afternoon robbery of his former business. Police have issued a warrant for the arrest of Ronnie Magee, 22, of 1009 Aggie Lane, Apt. 306. Arcade attendant Sam Garner said he had played pool with the suspect an hour before the robbery. He told police the man had been fired from the business two weeks earlier. Police said a man walked in the arcade about 2:45 p m. with a blue steel pistol and took $180. Magee is charged with first degree aggravated robbery. Bond was set on the charge at $15,000.
First it was called Fun House and then renamed Play Time a year later. I'm not sure what kind of arcade games beyond Pong and maybe Asteroids they could have had at this place. The peak of the Pinball craze was supposed to be around 1979, so they might have had a few pinball machines as well. A quick search of youtube will show you a few examples of 1976 video games like Death Race. The location is next to Ken's Donuts where PokeBowl is today where the old Baskin Robbins location was for many years. Forgotten Arcade #2 Green Goth - 1121 Springdale Road May 15, 1984
A 23-year-old man pleaded guilty Monday to a January 1983 murder in East Austin and was sentenced to 15 years in prison. Jim Crowell Jr. of Austin admitted shooting 17-year-old Anthony Rodriguez in the chest with a shotgun after the two argued outside the Green Goth, a games arcade at 1121 Springdale Road, on Jan. 23, 1983. Crowell had argued with Rodriguez and a friend of Rodriguez at the arcade, police said. Crowell then went to his house, got a shotgun and returned to the arcade, witnesses said. When the two friends left the arcade, Rodriguez was shot Several weeks ago Crowell had reached a plea bargain with prosecutors for an eight-year prison term, but District Judge Bob Perkins would not accept the sentence, saying it was shorter than sentences in similar cases. After further plea bargaining, Crowell accepted the 15-year prison sentence.
I can't find anything else on Green Goth except reports about this incident with a murder there. There is at least one other report from 1983 around the time of Crowell's arrest that also refer to it as an arcade but reports the manager said the argument started over a game of pool. It's possible this place might have been more known for pool. Forgotten Arcades #3 & #4 Games, Etc. - 1302 S. First St Muther's Arcade - 2532 Guadalupe St August 23, 1983
Losing the magic touch - Video Arcades have trouble winning the money game It was going to be so easy for Lawrence Villegas, a video game junkie who thought he could make a fast buck by opening up an arcade where kids could plunk down an endless supply of quarters to play Pac-Man, Space Invaders and Asteroids. Villegas got together with a few friends, purchased about 30 video games and opened Games, Etc. at 1302 S. First St in 1980. .,--.... For a while, things, went great Kids waited in line to spend their money to drive race cars, slay dragons and save the universe. AT THE BEGINNING of 1982, however, the bottom fell out, and Villegas' revenues fell from $400 a week to $25. Today, Games, Etc. is vacant Villegas, 30, who is now working for his parents at Tony's Tortilla Factory, hasn't decided what he'll do with the building. "I was hooked on Asteroids, and I opened the business to get other people hooked, too," Villegas said. "But people started getting bored, and it wasn't worth keeping the place open. In the end, I sold some machines for so little it made me sick." VILLEGAS ISNT the only video game operator to experience hard times, video game manufacturers and distributors 'It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100 . Pac-Man's a lost cause. Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Ronnie Roark says. In the past year, business has dropped 25 percent to 65 percent throughout the country, they say. Most predict business will get even worse before the market stabilizes. Video game manufacturers and operators say there are several reasons for the sharp and rapid decline: Many video games can now be played at home on television, so there's no reason to go to an arcade. The novelty of video games has worn off. It has been more than a decade since the first ones hit the market The decline can be traced directly to oversaturation or the market arcade owners say. The number of games in Austin has quadrupled since 1981, and it's not uncommon to see them in coin-operated laundries, convenience stores and restaurants. WITH SO MANY games to choose from, local operators say, Austinites be came bored. Arcades still take in thousands of dollars each week, but managers and owners say most of the money is going to a select group of newer games, while dozens of others sit idle. "After awhile, they all seem the same," said Dan Moyed, 22, as he relaxed at Muther's Arcade at 2532 Guadalupe St "You get to know what the game is going to do before it does. You can play without even thinking about it" Arcade owners say that that, in a nutshell, is why the market is stagnating. IN THE PAST 18 months, Ronnie Roark, owner of the Back Room at 2015 E. Riverside Drive, said his video business has dropped 65 to 75 percent Roark, . who supplied about 160 video games to several Austin bars and arcades, said the instant success of the games is what led to their demise. "The technology is not keeping up with people's demand for change," said Roark, who bought his first video game in 1972. "The average game is popular for two or three months. We're sending back games that are less than five months old." Roark said the market began dropping in March 1982 and has been declining steadily ever since. "The drop started before University of Texas students left for the summer in 1982," Roark said. "We expected a 25 percent drop in business, and we got that, and more. It's never really picked up since then. - "It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100. 1 was shocked when I looked over my books and saw how much things had dropped." TO COMBAT THE slump, Roark said, he and some arcade owners last year cut the price of playing. Even that didn't help, he said. Old favorites, such as Pac-Man, which once took in hundreds of dollars each week, he said, now make less than $3 each. "Pac-Man's a lost cause," he said. "Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Hardest hit by the slump are the owners of the machines, who pay $3,500 to $5,000 for new products and split the proceeds with the businesses that house them. SALEM JOSEPH, owner of Austin Amusement and Vending Co., said his business is off 40 percent in the past year. Worse yet, some of his customers began returning their machines, and he's having a hard time putting them back in service. "Two years ago, a machine would generate enough money to pay for itself in six months,' said Joseph, who supplies about 250 games to arcades. "Now that same machine takes 18 months to pay for itself." As a result, Joseph said, he'll buy fewer than 15 new machines this year, down from the 30 to 50 he used to buy. And about 50 machines are sitting idle in his warehouse. "I get calls every day from people who want to sell me their machines," Joseph said. "But I can't buy them. The manufacturers won't buy them from me." ARCADE OWNERS and game manufacturers hope the advent of laser disc video games will buoy the market Don Osborne, vice president of marketing for Atari, one of the largest manufacturers of video games, said he expects laser disc games to bring a 25 percent increase in revenues next year. The new games are programmed to give players choices that may affect the outcome of the game, Os borne said. "Like the record and movie industries, the video game industry is dependent on products that stimulate the imagination," Osborne said "One of the reasons we're in a valley is that we weren't coming up with those kinds of products." THE FIRST of the laser dis games, Dragonslayer and Star Wan hit the market about two months ago. Noel Kerns, assistant manager of The Gold Mine Arcade in Northcross Mall, says the new games are responsible for a $l,000-a-week increase in revenues. Still, Kerns said, the Gold Mine' total sales are down 20 percent iron last summer. However, he remain optimistic about the future of the video game industry. "Where else can you come out of the rain and drive a Formula One race car or save the universe?" hi asked. Others aren't so optimistic. Roark predicted the slump will force half of all operators out of business and will last two more years. "Right now, we've got a great sup ply and almost no demand," Roark said. "That's going to have to change before things get- significantly better."
Well there is a lot to take from that long article, among other things, that the author confused "Dragonslayer" with "Dragon's Lair". I lol'd. Anyone who has been to Emo's East, formerly known as The Back Room, knows they have arcade games and pool, but it's mostly closed when there isn't a show. That shouldn't count as an arcade, even though the former owner Ronnie Roark was apparently one of the top suppliers of cabinet games to the area during the Golden Era. Any pool hall probably had a few arcade games at the time, too, but that's not the same as being an arcade. We also learn from the same article of two forgotten arcades: Muthers at 2522 Guadalupe where today there is a Mediterranean food restaurant, and another called Games, Etc. at 1302 S.First that today is the site of an El Mercado restaurant. But the article is mostly about showing us how bad the effects were from the crash at the end of the Golden Era. It was very hard for the early arcades to survive with increasing competition from home game consoles and personal computers, and the proliferation of the games into stores and restaurants. Forgotten Arcades #5 #6 & #7 Computer Madness - 2414 S. Lamar Blvd. Electronic Encounters - 1701 W Ben White Blvd (Southwood Mall) The Outer Limits Amusements Center - 1409 W. Oltorf March 4, 1982
'Quartermania' stalks South Austin School officials, parents worried about effects of video games A fear Is haunting the video game business. "We call it 'quartermania.' That's fear of running out of quarters," said Steve Stackable, co-owner of Computer Madness, a video game and foosball arcade at 2414 S. Lamar Blvd. The "quartermania" fear extends to South Austin households and schools, as well. There it's a fear of students running out of lunch money and classes to play the games. Local school officials and Austin police are monitoring the craze. They're concerned that computer hotspots could become undesirable "hangouts" for students, or that truancy could increase because students (high-school age and younger) will skip school to defend their galaxies against The Tempest. So far police fears have not been substantiated. Department spokesmen say that although more than half the burglaries in the city are committed by juveniles during the daytime, they know of no connection between the break-ins and kids trying to feed their video habit But school and parental worries about misspent time and money continue. The public outcry in September 1980 against proposals to put electronic game arcades near two South Austin schools helped persuade city officials to reject the applications. One proposed location was near Barton Hills Elementary School. The other was South Ridge Plaza at William Cannon Drive and South First Street across from Bedlchek Junior High School. Bedichek principal B.G. Henry said he spoke against the arcade because "of the potential attraction it had for our kids. I personally feel kids are so drawn to these things, that It might encourage them to leave the school building and play hookey. Those things have so much compulsion, kids are drawn to them like a magnet Kids can get addicted to them and throw away money, maybe their lunch money. I'm not against the video games. They may be beneficial with eye-hand coordination or even with mathematics, but when you mix the video games during school hours and near school buildings, you might be asking for problems you don't need." A contingent from nearby Pleasant Hill Elementary School joined Bedichek in the fight back in 1980, although principal Kay Beyer said she received her first formal call about the games last Week from a mother complaining that her child was spending lunch money on them. Beyer added that no truancy problems have been related to video game-playing at a nearby 7-11 store. Allen Poehl, amusement game coordinator for Austin's 7-11 stores, said company policy rules out any game-playing by school-age youth during school hours. Fulmore Junior High principal Bill Armentrout said he is working closely with operators of a nearby 7-1 1 store to make sure their policy is enforced. The convenience store itself, and not necessarily the video games, is a drawing card for older students and drop-outs, Armentrout said. Porter Junior High principal Marjorie Ball said that while video games aren't a big cause of truancy, "the money (spent on the games) is a big factor." Ball said she has made arrangements with nearby businesses to call the school it students are playing the games during school hours. "My concern is that kids are basically unsupervised, especially at the 24-hour grocery stores. That's a late hour for kids to be out. I would like to see them (games) unplugged at 10 p.m.," adds Joslin Elementary principal Wayne Rider. Several proprietors of video game hot-spots say they sympathize with the concerns of parents and school officials. No one under 18 is admitted without a parent to Chuck E. Cheese's Pizza Time Theatre at 4211 S. Lamar. That rule, says night manager David Dunagan, "keeps it from being a high school hangout. This is a family place." Jerry Zollar, owner of J.J. Subs in West Wood Shopping Center on Bee Cave Road, rewards the A's on the report cards of Eanes school district students with free video games. "It's kind of a community thing we do in a different way. I've heard from both teachers and parents . . . they thought this was a good idea," said Zollar. Electronic Encounters in Southwood Mall last year was renovated into a brightly lit arcade. "We're trying to get away from the dark, barroom-type place. We want this to be a place for family entertainment We won't let kids stay here during school hours without a written note from their parents, and we're pretty strict about that," said manager Kelly Roberts. Joyce Houston, who manages The Outer Limits amusements center at 1409 W. Oltorf St. along with her husband, said, "I wouldn't let my children go into some of the arcades I've visited. I'm a concerned parent, too. We wanted a place where the whole family could come and enjoy themselves."
Well you can see which way the tone of all these articles is going. There were some crimes committed at some arcades but all of them tended to have a negative reputation for various reasons. Parents and teachers were very skeptical of the arcades being in the neighborhoods to the point of petitioning the City Government to restrict them. Three arcades are mentioned besides Chuck-E-Cheese. Electronic Encounters in Southwood Mall, The Outer Limits amusements center at 1409 W. Oltorf, and Computer Madness, a "video game and foosball arcade" at 2414 S. Lamar Blvd. Forgotten Arcade #8 Smitty's Galaxy of Games - Lake Creek Parkway February 25, 1982
Arcades fighting negative image Video games have swept across America, and Williamson and Travis counties have not been immune. In a two-part series, Neighbor examines the effects the coin-operated machines have had on suburban and small-town life. Cities have outlawed them, religious leaders have denounced them and distraught mothers have lost countless children to their voracious appetites. And still they march on, stronger and more numerous than before. A new disease? Maybe. A wave of invading aliens from outer space? On occasion. A new type of addiction? Certainly. The culprit? Video games. Although the electronic game explosion has been mushrooming throughout the nation's urban areas for the past few years, its rippling effects have just recently been felt in the suburban fringes of North Austin and Williamson County. In the past year, at least seven arcades armed with dozens of neon quarter-snatchers have sprung up to lure teens with thundering noises and thousands of flashing seek-and-destroy commands. Critics say arcades are dens of iniquity where children fall prey to the evils of gambling. But arcade owners say something entirely different. "Everybody fights them (arcades), they think they are a haven for drug addicts. It's just not true," said Larry Grant of Austin, who opened Eagle's Nest Fun and Games on North Austin Avenue in Georgetown last September. "These kids are great" Grant said the gameroom "gives teenagers a place to come. Some only play the games and some only talk. In Georgetown, if you're from the high school, this is it." He said he's had very few disturbances, and asks "undesirables" to leave. "We've had a couple of rowdies. That's why I don't have any pool tables they tend to attract that type of crowd," Grant said. Providing a place for teens to congregate was also the reason behind Ron and Carol Smith's decision to open Smitty's Galaxy of Games on Lake Creek Parkway at the entrance to Anderson Mill. "We have three teenage sons, and as soon as the oldest could drive, it became immediately apparent that there was no place to go around here," said Ron, an IBM employee who lives in Spicewood at Balcones. "This prompted us to want to open something." The business, which opened in August, has been a huge success with both parents and youngsters. "Hundreds of parents have come to check out our establishment before allowing their children to come, and what they see is a clean, safe environment managed by adults and parents," Ron said. "We've developed an outstanding rapport with the community." Video arcades "have a reputation that we have to fight," said Carol. Kathy McCoy of Georgetown, who last October opened Krazy Korner on Willis Street in Leander, agrees. "We've got a real good group of kids," she said. "There's no violence, no nothing. Parents can always find their kids at Krazy Korner." While all the arcade owners contacted reported that business is healthy, if not necessarily lucrative, it's not as easy for video entrepreneurs to turn a profit as one might imagine. A sizeable investment is required. Ron Smith paid between $2,800 and $5,000 for each of the 30 electronic diversions at his gameroom. Grant said his average video game grosses about $50 a week, and his "absolute worst" game, Armor Attack, only $20 a week. The top machines (Defender and Pac-Man) can suck in an easy $125 a week. That's a lot of quarters, 500 to be exact but the Eagle's Nest and Krazy Korner pass half of them on to Neelley Vending Company of Austin which rents them their machines. "At 25 cents a shot, it takes an awful lot of people to pay the bills," said Tom Hatfield, district manager for Neelley. He added that an owner's personality and the arcade's location can make or break the venture. The game parlor must be run "by an understanding person, someone with patience," Hatfield said. "They cannot be too demanding on the kids, yet they can't let them run all over them." And they must be located in a spot "with lots of foot traffic," such as a shopping center or near a good restaurant, he said. "And being close to a school really helps." "Video games are going to be here permanently, but we're going to see some operations not going because of the competition," which includes machines in virtually every convenience store and supermarket, Hatfield said.
This article talks about three arcades. One in Georgetown called Eagles Nest, another in Leander called Krazy Korner, and a third called Smitty's Galaxy of Games on Lake Creek Parkway "on the fringes of North Austin". This is the one I remember the older kids talking about when I was a little kid. There was once a movie theater across the street from the Westwood High School football stadium and behind that was Smitty's. Today I think the building was bulldozed long ago and the space is part of the expanded onramp to 183 today. Eventually another unrelated arcade was built next to the theater that became Alamo Lakeline. It was another site of some unrecorded epic Street Fighter 2 and Mortal Kombat tournaments in the 90s. But the article written before the end of the Golden Era tell us much about the pushback I was talking about earlier. Early arcades were seen as "dirty" places in some circles, and the owners of the arcades in Williamson County had to stress how "clean" their establishments were. This other article from a couple of weeks later tells of how area school officials weren't worried about video games and tells us more arcades in Round Rock and Cedar Park. Apparently the end of the golden age lasted a bit longer than usual in this area. At some point in the next few years the bubble burst, and places like Smitty's were gone by the late 80s. But the distributors quoted earlier were right that arcade games weren't going completely away. In the mid 1980s LeFun opened up next in the Scientology building at 2200 Guadalupe on the drag. Down a few doors past what used be a coffee shop and a CVS was Einsteins Arcade. Both of those survived into the 21st century. I remember the last time I was at Einsteins I got my ass beat in Tekken by a kid half my age. heheh That's all for today. There were no Bonus Pics in the UT archive of arcades (other than the classical architectural definition). I wanted to pass on some Bonus newspaper articles (remember to click and zoom in with the buttons on the right to read) about Austin arcades anyway but first a small story. I mentioned earlier the secret of the UT Student Union. I have no idea what it looks like now but in the 90s there was a sizable arcade in with the bowling alley in the basement. Back in 1994 when I used to sneak in, they featured this bizarre early attempt at virtual reality games. I found an old Michael Barnes Statesman article about it dated February 11, 1994. Some highlights:
Hundreds of students and curiosity-seekers lined up at the University of Texas Union to play three to five minutes of Dactyl Nightmare, Flying Aces or V-Tol, three-dimensional games from Kramer Entertainment. Nasty weather delayed the unloading of four huge trunks containing the machines, which resemble low pulpits. Still, players waited intently for a chance to shoot down a fighter jet, operate a tilt-wing Harrier or tangle with a pterodactyl. Today, tickets will go on sale in the Texas Union lobby at 11:30 a.m. for playing slots between noon and 6 p.m. Players, fitted with full helmets, throttles and power packs, stood on shiny gray and yellow platforms surrounded by a circular guard rail. Seen behind the helmet's goggles were computer simulated landscapes, not unlike the most sophisticated video games, with controls and enemies viewed in deep space. "You're on a platform waiting to fight a human figure," said Jeff Vaughn, 19, of Dactyl Nightmare. "A pterodactyl swoops down and tries to pick you up. You have to fight it off. You are in the space and can see your own body and all around you. But if you try to walk, you have to use that joy stick to get around." "I let the pterodactyl carry me away so I could look down and scan the board," said Tom Bowen of the same game. "That was the way I found out where the other player was." "Yeah, it's cool just to stand there and not do anything," Vaughn said. The mostly young, mostly male crowd included the usual gaming fanatics, looking haggard and tense behind glasses and beards. A smattering of women and children also pressed forward in a line that snaked past the lobby and into the Union's retail shops. "I don't know why more women don't play. Maybe because the games are so violent," said Jennifer Webb, 24, a psychology major whose poor eyesight kept her from becoming a fighter pilot in real life. "If the Air Force won't take me, virtual reality will." "They use stereo optics moving at something like 60 frames a second," said computer science major Alex Aquila, 19. "The images are still pretty blocky. But once you play it, you'll want to play it again and again." With such demand for virtual reality, some gamesters wondered why an Austin video arcade has not invested in at least one machine.
The gameplay looked like this. Bonus Article #1 - "Video fans play for own reasons" (Malibu Grand Prix) - March 11, 1982 Bonus Article #2 - "Pac-Man Cartridge Piques Interest" - April 13, 1982 Bonus Article #3 - "Video Games Fail Consumer" - January 29, 1984 Bonus Article #4 - "Nintendoholics/Modems Unite" - January 25, 1989 Bonus Article #5 and pt 2 "Two girls missing for a night found at arcade" (truly dedicated young gamers) - August 7, 2003
Moving into High-Level PvE: Guide for Beginners (Part 1, Season 12 update)
Season 12 Update: What’s New
· Updated mods section to reflect new mod structure · A few updated thoughts on Stasis classes · Significant update to Warmind Cell section, including information on Seventh Seraph weapons · New recommendations for defensive and offensive mod loadouts · Recommendations updated for Season 12 mods · Weapons recommendations Part 2 of this guide is here: https://www.reddit.com/DestinyTheGame/comments/k5fzne/moving_into_highlevel_pve_guide_for_beginners/
Before We Get Started
Why you should trust me
I’ve got a few hundred raid completions, including flawless completions of the post-year 1 raids, and I’ve soloed each of the dungeons flawlessly as well. But also: I’m not an amazing player; I’d say I’m above average but I am nowhere near as talented as some of the people whose videos you can watch online, or indeed who are in my clan. I am someone who has to work hard to get good and who makes up for a lack of talent with stubbornness and a willingness to learn from my mistakes. So this advice is not for the amazing D2 player. It’s for someone who’s just starting to move into raiding or is thinking about working on raid triumphs, or soloing a dungeon for the first time, or maybe dreaming of earning the Conqueror title. My main goal is to help you become a better teammate—to know what weapons, mods, and armor you need in different situations, and to learn how to use them. Hopefully I’ll answer your basic questions and give you a starting point from which you can learn more.
What do I mean by high-level PvE content?
Raids: multi-encounter structures that require team coordination and adaptation to/knowledge of various raid-specific mechanics (ball throwing, buff swapping, tethering, cranium charging, etc.)
Sublight challenges: master and grandmaster nightfalls, master nightmare hunts, solo 1280 lost sectors, 1280 empire hunts, or any new content where players are likely to be 0-25 light levels below the enemies they face. This content includes raids and dungeons in their initial season of being offered.
Solo challenges: attempts to accomplish 1 and 2 by yourself or with a suboptimal team (like doing a raid with three people instead of six).
General Advice
As you begin to push into more challenging content, one lesson is key: dying is not good. That’s kind of a strange lesson to have to learn, but the reality is that Destiny does not punish you much for dying in ordinary content. That makes it easy to develop habits that will serve you poorly in raids and other situations, where dying can lead to a cascading series of mishaps that will cause a wipe or an extinguish mechanic. So one of your main goals as you start playing in these situations is to try to get better at not dying. The other thing to begin to learn—and which the game does not really force you to learn—is how to make weapons, armor, and ability builds that synergize both internally, in relation to your own character, and externally, in relation to your teammates and the environment. Understanding, for instance, not only your role in a given raid encounter but the roles of your teammates, and knowing what classes or weapons they’re running so that you can communicate with them about what to do next, are both critical to becoming a stronger team player. And understanding how your armor and weapons, your mods and class abilities, all interact is critical to your being able to maximize your impact as a solo player. All this advice is focused on building up the basic sets of gear that will help you through difficult PvE content. I have probably forgotten many things, and of course you can always do things with an off-meta or weird loadout, either because you’re a masochist or because you want to challenge yourself. What’s below focuses on the basics.
Part 1: Armor and Armor Mods
In general a good PvE build will be a fully masterworked set of armor with high recovery and discipline or intellect. (Resilience sounds good but has only a very small impact on PvE combat.) For raids you might end up using melee abilities, but for sublight content you will mostly be fighting at range, and meleeing only in a panic. Grenades have a wide variety of important uses (hence discipline), and supers (and super energy) are also always useful (hence intellect), so spec into one of those if you can. In general armor stats matter much less in PvE than PvP; your armor mods will almost certainly not be focused on other things, which we’ll discuss in a second. For now it’s worth noting that high-end PvE content tends to feature a pretty limited set of class and subclass options, along with a certain number of key exotic armor pieces. Hunters: (1) Top or bottom tree void, with Orpheus Rigs (especially top tree) or Sixth Coyote or Wormhusk Crown (the last two for solo especially). (2) Bottom tree solar with Celestial Nighthawk for one-shot boss damage, mainly in raids. (3) Middle tree solar with Assassin’s Cowl for heal on knife melee, for solo content. (4) Stasis, especially for solo content where the grenades and debuffs help with champions. Titans: (1) Top tree void, for the bubble, along with the Helm of Saint-14 (in some circumstances), or (2) middle tree void, for the barrier, with Ursa Furiosas for orb generation. In some situations, particularly when using Xenophage, Titans will run with Actium War Rigs for the reload benefit. Warlocks: (1) Top tree void with Contraverse Hold gauntlets for frequent charged grenade use, or (2) Bottom tree void with Nezarec’s Sin, for a devour-focused build especially useful for soloing content (in which case you would want to be running a void energy weapon). (3) Much more often, middle tree solar with either Phoenix Protocol for super regen or Lunafaction Boots for reload benefit, for almost any content involving groups. (4) Middle tree arc with Geomag Stabilizers for some high-end content like grandmaster nightfalls. Season 12 has added stasis subclasses to all three groups. One of the huge advantages of all stasis supers is that they allow for significant crowd control—for slowing and stunning enemies to take them temporarily or permanently out of the fight. This is true for supers, melees, and grenades. Of the three stasis classes I find the Warlock and Titans supers a bit weak for high-end content, but the grenades and melees to be very strong (especially when paired with the correct seasonal mods). Note that the most common subclasses for group content are the ones that boost the entire team (Titan bubble, Warlock well), protect the entire team (Titan barrier), make allies invisible (Hunter smoke grenade on bottom tree), or control/manage and debuff enemies (Hunter tether, the stasis classes). Solo players tend to focus intensely on survival abilities—the Warlock devour, the Hunter invis, or the healing melees of top tree void Titan, bottom tree arc Titan, or top tree Arc hunter. The other thing to say is that roaming supers—arc Hunter, solar or arc Titan, top and bottom arc Warlock, middle void Warlock—are generally not good in high-end PvE, especially if you’re sublight. They simply don’t deal enough damage quickly enough to be viable. This kind of content emphasizes one-shot supers like Celestial/Golden Gun or Nova Bomb for damage, and supers like the well or Titan barriebubbles, for protection. Must-have exotic armor: Hunter: Orpheus Rigs and Celestial Nighthawk (for group play), Sixth Coyote (solo). Titan: Helm of Saint-14, Ursa Furiosa, Actium War Rig (group), Synthoceps (solo). Warlock: Phoenix Protocol, Lunfaction Boots, and Contraverse Hold (group or solo), Nezarec’s Sin (solo). Of the new Season 12 armor exotics, three have some utility here: Icefall Mantle, which can allow a Titan to tank a single champion (at 10-15 light levels below, at 25 this becomes quite hard); Necrotic Grips, good for Warlocks doing low-level add clear in raids, and Precious Scars, the Titan helmet that gives an overshield when rezzing—very useful in grandmaster nightfalls where a rez can often be a deathtrap. In season 12, changes to the seasonal artifact mean that only solar and stasis subclasses have the ability to stun Overload champions with their grenades; this means that those classes have suddenly become more viable (and void less dominant) for high-end PvE work. More on that later.
Armor Mods
The key difference between high-level PvE content and ordinary content or PvP content is the importance of armor mods. Where PvP builds tend to focus on statistics like Recovery or Mobility, PvE armor tends to focus on damage resistance. The Destiny mod system is unfortunately pretty bewildering. There are many many choices and it’s not clear how much any of them matters. So let me cover a few things—all of these now updated for Season 12.
The first mod slot
This mod slot allows you to boost your character’s basic stats. For group PvE content, you’ll want to focus on Recovery (which affects how quickly your health begins to regen when you’re not being hit), Intellect (which increases super regen speed), and Discipline (for grenades). For solo content that relies heavily on a single ability to survive—like the Hunter’s dodge, which regens faster with high Mobility, or the Titan’s healing void melee, which regens faster with high Strength—you will want to focus on those things specifically. In the previous seasons this mod slot could be used for resistance mods, which are central to many PvE builds. But that has all gone away with Season 12, which means that this slot is less interesting, and less important, than it used to be.
Legacy, Combat, and Raid mod slots
These should be focused on one or more of the following goals, in order of importance:
Resistance mods (on chest armor) that reduce incoming damage
Mods that stun or disrupt or otherwise affect champions (arms or class item)
Raid-specific mods (final mod slot only, and only on raid armor)
Charged with Light and Warmind Cell mods (fourth slot)
Ammo Finder (helmet) and Ammo Scavenger (boots) mods.
For grandmaster nightfalls in particular, finisher mods (mainly Special Finisher) that go on your class item and allow you to trade super energy for special ammo drops.
Resistance Mods
Resistance mods come in four types: energy, melee, sniper, and concussive dampener. They all go on your chest armor. Melee reduces any damage done within 5m (does not have to be melee damage) by 25%. Sniper does the same for damage done from 29m or farther. Concussive reduces splash damage from grenades/boomers. These mods stack, with the second mod getting you to 40% damage resistance. The same goes for the energy resist mods. Since you only have two slots, you will probably want to change them depending on the activity. For Gambit or really any content where you’re at or above the appropriate power level, melee/concussive or melee/melee is quite strong, since you’ll probably be mixing it up with mobs on the regular. For grandmaster nightfalls and other sublight content, snipeconcussive is a good place to start.
Anti-Champion Mods
These mods come in two types: weapon-specific mods, which go on your arms, and grenade or melee mods, which go on your class item. These mods come from the seasonal artifact and therefore change each season (which is why I have to update this guide). Most high-end content will have two kinds of champions, so you’ll want to go into encounters making sure that you or your fireteam can stun, disrupt, or stagger the appropriate champions with the appropriate weapons. For season 12 these mods are: Unstoppable Schwarzschild Condenser (2-Cost, Class Item), which allows Void melees to stagger Unstoppables, and Thermal Overload (2-Cost, Class Item), which allows solar and stasis grenades to disrupt Overload champions. Another very useful champion mod in season 12 is Surge Eater, which restores your grenade whenever you stagger or disrupt a champion. You can combine this with Thermal Overload to stun Overload champions and immediately get your grenade back, allowing you to stun them again as soon as that’s possible. In general I would say that the most obvious/basic combo this season is Surge EateThermal Overload… the melee mods are going to be hard to use because it’s going to be hard to get close enough to champions (in sublight content) to actually land a melee hit. The same is true for the Unstoppable Shotgun mod, which is also very highly priced at 7 energy.
The CwL system works as follows: certain mods (colored in green) give you stacks of CwL, up to a maximum of two stacks. Other mods (yellow) spend those stacks. And a third set of mods (white) changes the number of stacks you get or can have (increases your stack maximum, up to five, or gives you two stacks instead of one each time you get a stack). The basic system is this: (1) Get CwL (2) Spend CwL. The easiest way to get CwL is to use the Taking Charge mod, which gives you charges for picking up a light orb. Combined with a masterworked weapon that drops orbs on fast kills, you can pretty much guarantee that you’ll spend most of the time CwL. You can also get charges from mods that give charges on weapon damage (kills with a certain weapon give you charges) or action triggers (breaking a shield, doing a finisher). For Season 12, Abyssal Charge, in the sixth row of the artifact, will give you CwL for void melee final blows. So now you have charges. How should you spend them? One option is to look for damage resistance or damage buffs. The best damage resist mod is Protective Light, an absolutely crucial choice that gives you 50% damage resistance when an enemy breaks your shield. I use it almost all the time. Useful damage boost mods include High-Energy Fire (generic 20% damage buff till you kill an enemy), Lucent Blade (for swords), and Surprise Attack (for sidearms). Other CwL mods will give you chances to drop special ammo, return grenade or melee energy, heal you on grenade kills, and more. For lower-level PvE content I tend to use damage mods like Lucent Blade or Surprise Attack. For scarier content I’m almost always on Protective Light. If you have room for mods that increase your stacks, Stacks on Stacks (gives two stacks for each one you earn), Charged Up (increases total stacks by one), and Superpowered (increases total stacks by two) are all useful here. TL:DR: if you do nothing else use Taking Charge (green) and Protective Light (yellow), and get more fancy once you understand more.
Warmind Cell mods
Like Charged with Light, this system involves creating an opportunity to affect the gameworld (by making a Warmind Cell), and then using that opportunity (the Cell) in a certain way. You create a cell by getting a kill using a Seraph weapon (which now are world drops; Ikelos 1.2 weapons also count as Seraph Weapons). Once the cell exists you can either pick it up or shoot it. Shooting it causes it to explode, and a number of WC mods increase the range of that explosion or add effects to it. Picking up the cell will allow you to throw or, or will (with a Warmind’s Light mod) Charge you with Light, or have some other effect. Here are the Seraph weapons currently available. Names include “Seventh Seraph” except where noted: Kinetic: auto rifle, hand cannon Energy: smg (Seraph and Ikelos), sniper (Ikelos), sidearm, shotgun (Seraph and Ikelos) Heavy: machine gun When I’m playing I’ll tend to run an auto/shotgun/Xenophage loadout for max solar explosion damage, unless I’m running a void Warlock, in which case I use the sidearm (void) with Nezarec’s sin. For some explosion-oriented content I’ll run the hand cannon, Jotunn, and the machine gun. The most basic way to use these cells is to create them and then shoot them. A mod like Global Reach will then give your cell explosions far greater range and effect. But you can also combine numbers of mods to create some pretty cool synergistic builds, as you see here: https://www.forbes.com/sites/paultassi/2020/03/27/a-destiny-2-solar-inferno-warlock-warmind-cell-build-for-more-room-clearing-fun/#5ec7d0c01c30 You can find a guide to all the Warmind Cell mods here: https://docs.google.com/document/d/1Kqaf2MdmUm1Ll6jCh-Rt0k6j2-nYCwf5lbbRLtXyr7M/edit# But here are the basics: Solar mods generally affect cell explosion damage; Void mods create buff and debuff effects that do not rely on exploding the cells; and Arc mods create effects upon mod pickup. The key to Warmind Cell is to understand that cells, once created, belong to everyone. Effects from shooting or picking up the cells are pegged to the person who picks them up or shoots them. So if Person A has Rage of the Warmind on and shoots a cell created by Person B, who does not have it on, then the explosion will be affected by Rage of the Warmind. And if Person B has Warmind’s Protection on, they will get 50% damage protection from mobs standing near a cell created by Person A—even if Person A does not have that mod on. What this means that an entire fireteam of 6 people can coordinate Warmind Cell mods to create synergistic effects. I describe some of those below.
Recommended Builds
Add-clear Explosion Fun Build Global Reach (1 neutral), Wrath of Rasputin (1 solar), Rage of the Warmind (5 solar), Incinerating Light (3 Solar), Reactive Pulse (CwL, 3 Arc). Ideally paired with a weapon that causes solar splash damage (Ace of Spaces, Sunshot, Jotunn, Xenophage, Martyr’s Retribution; the Warlock exotic chest Chromatic Fire also causes explosions on kinetic precision kills) and/or a solar subclass. This build involves creating cells and then using the explosions from the cells to create more cells, killing everything within 30m (that’s the range of the explosion, Rage of the Warmind doubles that). Wrath of Rasputin creates more cells from solar splash so you’ll be making cells from your non-Seraph weapons and your class abilities (if you’re running a solar class). Incinerating Light charges you with light when you kill three or more things with a cell explosion, and the Reactive Pulse mod creates a 30m Arc explosion when you take damage while surrounded—essentially destroying red-bar enemies all around you. This is a build for content where you’re higher or even in power level with your enemies; it’s super fun. In a perfect world it turns your character into the walking center of a series of explosions, and feels awesome. Defensive Build Global Reach (1 neutral), Wrath of Rasputin (1 solar), Taking Charge (CwL, 3 neutral), Protective Light (CwL, 2 void), Warmind’s Protection (2 void). This build has a number of variations depending on whether you’re running a solar class and/or coordinating with a team. A maximum defensive build swaps out Wrath of Rasputin for Cellular Suppression (2 void); you generate fewer cells but the cells you make help more, since shooting cells when you have CS on will send out a stunning pulse that will stun red-bar enemies for 10 seconds. Warmind’s Protection gives you a 50% damage buff against enemies near a cell. If you have a full fireteam with multiple people using Warmind builds you can coordinate some of these buffs (making sure a couple people have Cellular Suppression on, for instance, or having someone else run Grasp of the Warmind (3 void), which allows you to pick cells up and move them to better places. Here's a list of some fun builds for you: Neutral, good for anything
Taking Charge, Protective Light, Global Reach, Wrath of Rasputin, Fireteam Medic
Taking Charge, Protective Light, Stacks on Stacks, Global Reach, Wrath of Rasputin
Taking Charge, Protective Light, Reactive Pulse, Supercharged, Stacks on Stacks
Global Reach, Wrath of Rasputin, Fireteam Medic, Warmind’s Protection, Cellular Suppression (this is the build I use most often in non-challenging content)
Aggressive
Global Reach, Wrath of Rasputin, Rage of the Warmind, Fireteam Medic, Power of Rasputin
Taking Charge, High-Energy Fire, Reactive Pulse, Supercharged, Lucent Blade (sword) or Argent Ordnance (Rockets) or Surprise Attack (sidearms)
Fusion Rifle or Shotgun-focused build: Supercharged, Quick Charge, Heavy Handed, High-Energy Fire, Charged Up
I think I drove myself into a wall not doing things efficiently. Do I have to restart my account to progress better?
Nah. You'll be just fine continuing. Just do things better from now on.
How do I level my girls? And I heard about corpse dragging, What is it?
First is grinding them on leveling maps. Corpse dragging is a resource efficient way to grind XP. The where and how.Dragging 0-2. Second is using Combat Reports. You can get them in the Forward Basecamp or through the Data Room. You can give them by going to the Dorm>Warehouse>Gift tab or going to your owned doll profile and tapping the + button by the EXP bar. Note that they are not affected by dummy link EXP multiplier. They give 3000 fixed EXP per report. Last one is the EXP mode combat sim. Total EXP per run is divided equally between all dolls present.
Is GFL being phased out/abandoned?
NO.
Not anytime soon, at the very least.
When do I do night campaigns?
Best metric would be when career quests send you there. Unlock them by completing the next chapter's emergency map (i.e. 11-4e unlocks 10-1n). Remember to equip PEQs to negate the accuracy penalty and bring HGs for map vision.
Is it worth to reroll in this game?
Depends on what you value more. If you want a pretty easy time until endgame, no need. Game gives you free strong dolls. Endgame? Mostly not, since this is a game of accumulation instead of meta characters.
What teams should I build?
ARSMG first, then whichever second ARSMG or RFHG you need more, then the other one you haven't made yet, then MGSG if you want.
How do I change my commander's gender so I can change their dirty clothes?
Change gender in the commander's wardrobe, which can be visited by tapping the arrow below then tapping WARDROBE, or tapping your commander name then tapping on the avatar.
What does Infinite Surprise Dyes do?
Changes the appearance of your commander's clothes, IF they can be changed, that is.
What commander costume sets do the older servers have right now?
So far, nothing that the EN version doesn't have.
I saw that commander costumes have skills. How do I level it up?
Can I deploy two or three of the same pets in expedition?
Actually, that is the method used by min-maxers regarding advantaged pets.
Can the basecamp not give expedition loots?
Only if you didn't do one. If you did and no visible loot, restart app.
Which pet corresponds to which exploration material?
Cat - Bricks/City; Dog - Buttstock/Snowfield; Bird - Acorn/Forest; Misc - Fluid/Wasteland Then use the corresponding food that gives higher chance to visit a locale for a near 100% visit.
If advantaged dolls change mid-expedition, which one determined your rewards, the advantaged on the start of exploration or at the end?
The start of the expedition.
What are T-doll effects available in the older servers?
I can't beat the current stage. Is this it for me?
Nope. Just fall back to the last boss node you can handle. These nodes can mitigate the "beaten stage" penalty so it's worth more than non-boss higher node.
I wasn't able to place high enough to 5★ the reward HOC. Is there another way to get their central data?
Wait for the next theater and they'll join the HOC gacha.
I'm thinking of using Landmine Fairy. Will they work?
Well yes... as a stat stick. Can't use a Strategy Fairy skill in theater mostly because you can't tap a node to activate it in the first place. Stick to Combat Fairies if you want to use skills.
I can't do auto-battle even though I met the required CE. What happened?
Is it a night map? If it is, refer to night CE. If it still doesn't let you, increase CE, some required CE are listed wrong.
Can I get SPEQs/Limited dolls from auto-battles?
Yes, you can.
Support Echelons
Do support echelons use equipments?
Equipments, formation, and apparently costumes too are saved instances. Doll levels, equipment levels, skill levels, and chibi aren't.
I can't deploy a friend echelon. What do I do?
"Unable to deploy Support Echelon before the mission starts!". Maybe it's possible to set support echelon after starting the mission". If it's still a no, restart or check how many are allowed.
What does "Event" mean on the left side of the mission select screen?
Combat Missions: If there is a new night map, SPEQ rate up for X-4n. Combat/Campaign: 1.5x EXP Logistics: Great Success Rate Up Combat sim: All simulations unlocked.
Which should I prioritizein the Data Room, Combat Reports or Special Combat Reports?
SCRs primarily because you can just EXP sim, corpse drag, and auto-battle the dolls, and also because basecamp sells far more CR than SCR. Note that you'd need 5000 SCRs to fully level a fresh HOC.
How do I maximize the efficiency of my RFHG echelon's ROF?
Part 2 of the "How To Demon's Souls: Sassy Edition." Given that Demon's Souls has brought in a couple trophies for invasion-related activity, I figured some people who struggle with invasions might find a general guide for standard invasion tactics and helpful tips for both the invaders and the hosts' side useful. In honour of my 1000th invasion in Demon's Souls, here is your How To guide to invasions.
So You Want To Be An Invader
You had some red guy come into your world, kill you in two hits with a longsword from across the room, clap at your disintegrating corpse and leave. What was that all about? How was he so strong? Welcome to Invasions 101. where everything is made up and the points don't matter.Are we allowed to use that? Am I going to get a call from Drew Carey's lawyer? Here we'll learn how to invade, how to counter invaders and how to get those valuable trophies.
What are Invasions?
Invasions are an online component of the Soulsborne series in which players can attempt to kill one another. There are no rules, there is no honour, and there is no glory. It's like the Thunderdome but with more nudity and less blood. Using the Black Eye Stone in coop areas a player can invade another person's level. They can invade at any time if you're online and human, but it will happen most often at the beginning of a level, as fogwalls create natural coop and invasion boundaries. Most spawn points for invaders are at the beginning of a level, which can be a significant downside for invaders which we will discuss later.
How do you win?
You win by being the person with the shittiest internet. You win by being the last man standing. Invasions are all about skill, tactics and using whatever you've got on hand. For the invader, it's an uphill battle that is often being fought entirely on the backfoot, and so you will want to use whatever you have at your disposal. Poison, hiding behind mobs, . For the host, it's a battle for surival. Use everything you can to eliminate the invader. That includes summoning, hiding, using the Banish spell, abusing the fact that you have 25-50% more health and making a break for the fogwall if you just want to get rid of them.
Finding your Opponent.
As an Invader One of the more exhilarating parts of invasions is the tracking. Some hosts are like a whirlwind through a level, and you can track their path of destruction through a level. More discerning and skillful hosts can evade pursuit for a surprisingly long amount of time. Always be wary of doors and corners as hosts and phantoms love to hide behind them for free damage. Get into the habit of rolling through doors, and checking corners. A hosts' healthbar is the easiest way to track them. Any time they take any form of damage, their healthbar will show up from any point on the map. Some Hosts will hide, and a new discovery recently is that the Plead emote will cause the host to clip through a wall, leaving only their feet visible. Keep your eyes open and be alert. As A Host This bit is easy. If you see an invasion notification, if you head back to the entrance, you're almost guaranteed to run into your invader. It's up to you on whether you want to engage with them, but a surprising amount of invaders are corner-blind and you can elude them simply by standing to the right or left of a door. Be aware that they may have the Graverobber or Thief's ring on, making it harder to track them from long distances. But most of the time, they're actively hunting you, and want to be found. Just be wary of sneak attacks.
Solo Host Invasions
This one is pretty simple, it's a lone host in the area. Depending on your luck, this is either a new player who hasn't figured out the risks of human form; a hyper-competent veteran of the series who is an efficient killing machine and fears no invader; or a lure who is sitting around waiting for invaders because they don't want to engage in combat without their extra 25-50% health. Most of the time, it's going to be a duel around the Archstone, or an open plateau. Occasionally, you might encounter an entrepid, courageous sole adventurer who can handle both you and the mobs, but most of the time the second they spot you, they're going to make a break for the nearest clear area. You can choose to give them space to do so, or you can choose to hound them relentlessly as they flee, it depends on you as an invader. But be aware of reversals in those situations, as sometimes a fleeing host may turn around and take a few shots at you if you're pursuing too hotly. Hot Tips
Beware of Hidden Soul hosts who will take the opportunity to backstab you. They can be spotted more easily by the black outline when moving, or the Augite hanging from their belt. They can also still be locked onto when invisible.
Slower weapons can be easily backstab fished one-on-one. Abuse this readily for an easy victory.
One Host and One Phantom
This is where the uphill battle really starts to get heavy. Your Sisyphean task only ends when the host is dead, as in most cases, if you merely kill the phantom the host will flee to the start of the area to summon his buddy again. This is where your spawn point really displays its weakness. You're going to be starting behind enemy lines. Most 2-man invasions are password coop buddies playing through the game. Expect some level of advanced cooperation, as they likely have some form of voice communication. Traps, ambushes and coordinated play is common, you should prepare for this. Graverobber's ring is a must for evasion. Utilise corners, stairs, tight alleyways and doorways, although beware that this can be reversed on you in a heartbeat. Remain mobile as much as you can. Divide and conquer is the key, you want to be able to use mobs like a shield. Most of the time, hosts and their phantom will have an unrelenting bloodlust for you, and will chase you into even the most obvious of traps, so use that to the best of your ability. Force them into mobs. The most difficult bit is usually finishing off either one of them. If you get one of them to low health, their partner will often automatically close in on you to protect their friend, and giving them time to heal. Use one-shot abilities to eliminate targets as quickly as you can, or prepare for sieges. Good news is, you won't often be alone for long. Invasions match on a 1-1 ratio, meaning if the host has a phantom, if someone else is invading in the area, you're almost guaranteed to have back up in the form of another invader very soon. When you see that second spawn notification, as soon as it is safe, sprint for backup. If nothing else, you can keep the second invader from being jumped at spawn. Once you are facing 2-on-2, things become a bit more interesting, as they lose their bloodlust and become a lot more timid. Swap opponents often with your partner, and keep an eye out for rogue backstabs, in case your partner's opponent disengages and homes in on you. Hot Tips:
See Advanced Tactics for some... well, advanced tactics.
In general, you're always safe to assume there's going to be more than 1 player in a world. Be prepared for a trap, and keep your eyes open for any secondaries trying to sneak up behind you.
One Host and Two Phantoms
The legendary Gank-squad. Not too common in Demon's Souls Remake yet, but not unheard of. These are usually dedicated, focused, and absolutely deadly. The win ratio for facing three or more players at once is not high, regardless of how skilled you are. Your best hope is for backup. For the most part, the tactics between 1 and 2 phantoms remain the same, but it becomes a bit more dicey running away, as they can cover each other in far more effective ways. Mages are absolutely crippling here, especially Firespray mages. Anti-Magic is a must. If you're not able to shut down their magic, then you need to eliminate the fire support as quickly as possible. If there's more than one mage, I'm sorry, I'll send a letter to your widow. Most of the time, they will have pre-cleared the area, meaning there are no mobs to hide behind. Run and hide until back up arrives. Thief's Ring or Graverobber's ring come in great use here. Hot Tips:
Send me your address, I'll bring flowers and condoms to your widow.
Advanced Tactics
I want to dedicate some time to talk about advanced tactics. These are things that you may naturally do anyway, but they're good to bring up. I've already mentioned some chokepoints, but one of the most important ways to use these chokepoints is by playing Fortress. Fortress is the act of holding siege warfare at certain areas, in which there is back-and-forth, and there is a battle for territory. Some phantoms and hosts will automatically hunker down at a safe spot, and they will not be removed from it. Some common ones are the first large island in 5-2, the Swamp of Sorrow and the first small stairway to the left of the boss room in 1-1, the Gates of Boletaria. It's important for you as an invader and a host to recognise when a game of Fortress is about to ensure, and what tactics you can use to foist them from their strongest position. I previously mentioned the partner-cover, and this is a huge flag that a game of Fortress is about to start, as well as a lack of desire to move from a particular spot. Most hosts will, upon the loss of a fortress, will immediately seek to either take it back, or flee to the next safe spot. One possible response to Fortress is to apply pressure to their position, by shooting arrows from a distance. It's not intended to seriously injury or damage, but it's harassment that is used to frustrate an enemy into chase. Hit-and-Run is particularly effective, as it makes the enemy think you're in hurtin' range, and may force them to take to chase. You're going to want to use a fast weapon for this, as you don't want to have your trousers down at an awkward moment. Hit and run is rarely going to kill an enemy, but it's about unsettling your opponent and keeping the pressure up. Reversal is a major component to the invasion game. I've mentioned it previously, but the unrelenting bloodlust of some hosts and phantoms you face mean they're more than happy to run straight into your weapon, often several times in a row. Be aware of your surroundings, and make sure that you're only doing it at safe windows where you can target a single opponent at a time, or hit both of them in the same swing. The safe windows for attack are much smaller if you're facing 3 opponents, but still feasible. Use your heaviest weapon, if you can.
Invasion Counters
I've already talked a lot about what invaders can do, and I'm sure you can glean some idea of what to do from that discussion, but just to highlight a few things: Summon when you can. More enemies that they have to face, the more chances the invader is going to mess up. Play Fortress. You have the highest chance of success when you own the turf. Don't chase. Invaders are going to want you to give chase, which they will use to put you into traps. Keep calm. Invaders are at a massive strategic disadvantage, and you can use that to your delight. Double Firespray is a guaranteed win. Very few invaders can deal with it without specifically speccing for it, and very few expect it. Grab a buddy and pew pew away. Don't you dare stoop to such low tactics.
Hints and Tips.
You absolutely must have a fully upgraded weapon. Preferably two, a light chase-down and a heavy critical weapon. Don't even attempt to invade without a maximum upgraded weapon, you have very slim chances of winning.
Disconnects are going to happen. You're just going to have to accept that. Thankfully the SSD of the PlayStation 5 removes most of the frustration of the previous games. This isn't Bloodborne at launch, thankfully. For Invaders, just pop your stone again and hope you don't get the same host. For Hosts, try not to disconnect. Losing to an invader is a risk, but the positive side of that risk is that if you manage to beat them, then you earn 30% towards Pure White World Tendency, so there is a good reason to stay and fight. If you want to know more about World Tendency, I wrote a short guide on the basics here.
Your Graverobber or Thief's Ring is your best friend. The element of surprise is by far your best advantage, if your opponent can't see you, they can't tell what you're planning. If not, get used to wearing the Foe's Ring for that extra 20% damage. I can mean the difference between a two-shot and a three-shot kill.
You're going to be in soul form, for all intents and purposes. It's advisable you get used to wearing the Cling Ring if you don't want to be killed in two hits by a Northern Regalia wielding phantom, if your build can afford it.
Your spawn point is usually at the start of the level, which is a serious tactical disadvantage. Most of the time, you're going to be facing at least 2 hostile phantoms right out the gate with no backup. Be prepared for immediate death the second you head through the fog.
For melee builds, I'd highly recommend having Anti-Magic Field, especially if you see your opponent has Homing Missiles. I've been killed by buggy or laggy Homing spells more often than I can count.
Poison and plague halves healing and lights you or your host up like a beacon across the map, regardless of their Thief or Graverobber's ring. If it's an expansive level, I'd recommend using poison, bleed or plague if your host or invader likes to run away and hide.
Second Chance can be used before an invasion spawn, and can be an absolute lifesaver. It prevents one-shots, and helps you survive longer. You need a minimum of 15 Faith for the 2 spell slots, and a minimum of 15 Int for the 100MP spell cost, so invest wisely.
As always, if you have anything to add, do so in the comments!
There are also some links within the first link that discuss indie local multiplayer games as well. Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Details About the List I'm going to order them according to Metacritic Critic Ratings. Steam is the only one on the list with all 10 games featured (Steam has 10 of them, Switch has 9 of them, PlayStation 4 has 7 of them, and Xbox One has 5 of them), but the Switch gets more reviews than the other platforms, so I will it use the Switch version of all the games for their review scores, except #8, where I will use the Steam version, since that’s the only version of it available. The two bottom games have pretty low critic ratings (60% with 1 Critic Review and 53% with 2 Critic Reviews). I personally disagree with the low scores of these two games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Currently 9 of the games are on sale on Steam right now, and 5 of them are on sale on Switch. None of them are on sale on the PlayStation 4 or Xbox One at the moment. For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all 10 games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however. Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars. 1. Ultra Hat Dimension
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
Completion Time: ~3.5 Hours
Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign. Getting all achievements is somewhat difficulty, as you must beat all 25 levels in the main campaign with at least an A rank.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match.
Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world. Getting all achievements requires beating all regular levels and bonus levels, plus finding a secret in the credits section.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. You can also try to outdo your previous score(s). The few achievements are relatively easy to obtain. There is no platinum trophy for this game.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
Description: Primal Light follows an alien caveman through a mostly linear series of 10 levels and 10 bosses. There are some hidden paths that lead to health and health potion upgrades, charms, and lives, with usually a challenge between you and the collectible. Charms grant passive effects, like boosting strength after taking a hit from an enemy, and allow for some player choice – there are 12 of them but only two can be wielded at a time. Health potions function similarly to Estus Flask in Dark Souls, in that they regenerate upon death, and finding the right time to use one is a game in itself. As you progress through the game, you get a few mandatory upgrades to your moveset that allow for slightly more complex platforming. The game dons a 16-bit aesthetic but controls feel modern and smooth. You can attack in four directions, and your character has some midair control. Bosses are a particular highlight, both in the visual department and from a gameplay standpoint. There is a lives system, so losing all of them at the end of a level or boss will put you back in the beginning. This is only for the two harder difficulty options – the easiest difficulty option has lives disabled. That said, I played on Normal Mode and only got one Game Over for about three to five of the levels. There is some future DLC planned for the game that will add more levels.
Extra Content: I only got 7/12 charms on my first playthrough, so there are likely a few secrets to go back for. Outside of that, if you played it on one of the lower difficulties you can try your hand at Hardcore Mode. The achievements ask you to do challenging things to get 100%, like collecting all upgrades, beating the game without dying once, and beating Hardcore Mode without using any Continues.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The achievements are very difficult. There is no platinum trophy for this game.
Special shoutout to Valfaris which is my favorite game on the list and, again, one my favorite 2D run & guns ever. Have you played any of these games? What are some other overlooked single player indie games?
Money Diary: I am 25 years old, make $125,000 a year, live in NYC, and work as a Management Consultant
This is a follow-up to a diary that I posted a little under a year ago. Since then, I’ve started a new job and moved into a new apartment! I began this position fairly recently (back in October) and I am still in the process of figuring out my new budget and how much I would like to save on a monthly basis. Link to old diary here! Section One: Assets and Debt Retirement Balance: I have ~$17,000 in a 401k from my previous job. I had to rollover money from my old plan to my new one this week, so I’m glad I got that done with! I’m not eligible to contribute to my new job’s plan until 90 days in, which will be in January. After that, I think I will likely contribute 8-10% per paycheck, still deciding! Equity: Haha, I wish. Unfortunately, no :( it is a goal of mine to buy in the next few years though! Savings account balance: ~$11,880 in my account as of today - I typically don’t keep much in my savings account, about 3-4 months worth of rent + expenses as an emergency fund. Once the number goes above $10,000 or so, I’ll move money to my investment accounts (this happens every 3-4 months; although this time, I waited a bit longer because I didn’t want to put too much in around election time). I’ll probably transfer a few thousand into my investment accounts at the end of this year. Checking account balance: ~$3,290 in my account as of today - I only keep my paychecks in here and typically don’t withdraw any money unless I need cash, which is rare. At the end of each month, I’ll transfer any money I have leftover to savings so I can start each month with a clean slate. Credit card debt: None, I consistently use 1-2 credit cards and everything is always paid off in full at the end of every month. Since I was a teenager, my mom has taught me never to spend more than I can afford and always pay off the statement balance of my credit cards. Student loan debt: None, and I’m so thankful. Not going to college was not an option in my family and my parents were very determined to put me through college successfully without any debt at the end. I helped out by getting multiple scholarships that covered about 40% of all my expenses but it was still a lot of money. My parents had to work very hard throughout their lives to do this, after coming to America with nothing, but I’m so happy that they did. Section Two: Income Income Progression: I’ve held multiple jobs throughout my life and I’ve always been extremely work-oriented, I get pretty bored and restless when I’m not busy so I made sure to use any extra time I had in high school productively! 2010-2013: I worked as a tutor for little kids a few days after school, taught them math/reading and helped my boss with random admin work. Also had a brief stint at a music store for a few months during the summefall of my junior year just to get some extra money. 2013-2017: Had multiple jobs throughout college, all were pretty chill and paid minimum wage. I had work-study positions in my school’s psychology department planning events and was an office assistant in various dorms on campus helping with packages, mail, administrative work, etc. 2017-2020: I was very lucky to receive a job offer in spring of my senior year as a software consultant. I loved this position and my salary rose ~$11,000 through the 3.5 years I was there, from $64,000-$75,000. I received a 10% performance raise in April 2020, but never actually received it as all salary changes were postponed until Jan 2021 due to COVID-19. 2020-present: Switched jobs last month (Oct 2020) and made the jump to management consulting. I won’t say too much about my job since it’s a small company but I appreciate the change in industry and that I’m gaining more project management skills that can be used in the future. They offered me $125,000 as a starting salary and, after three days of debating whether it was too risky to jump ship during a pandemic, I decided to take it. I have heard that our bonuses are $10,000-$20,000 per year but, since I’m not 100% sure on the amount, I’m not including it. I typically put all of my bonus money into investment/savings accounts and don’t touch it. Main Job Monthly Take Home: $6580.00 after taxes, health insurance, etc. Once I’m eligible for 401k contributions in Jan, this amount will go down significantly. Side Gig Monthly Take Home: No consistent side gig; I sell clothes on Poshmark here and there, but only when I need to. Section Three: Expenses Rent: $1,500.00 a month for my room in an apartment with three other girls; my room is the smallest and hopefully, I can move into a bigger room in the place once my lease is up! Retirement Contribution: $500 a month to my Roth IRA, I always contribute the max of $6000 every year, I currently have about $23,000 in here as of now Savings Contribution: Stated above, move all money leftover at the end of the month to savings. Investment Contribution: Stated above, all extra money (that isn’t meant for my emergency fund) to my investment accounts. I don’t really see a point in keeping a ton of money in my savings account. I currently have about ~$55,000 in my investment and Roth IRA accounts combined. Debt Payments: Currently none. Donations: No monthly set donations, although I do send money to different organizations frequently when I see causes that I would like to support. ConEd: $17-$25 per month, I Venmo my roommate for this and she pays for us Wifi/Cable: $45 per month; again, I Venmo my roommate for this and she pays the actual bill Cellphone: I’m still on my parents’ plan but my company reimburses us about $35 every month, which covers my share of the charges. Subscriptions: Netflix: $0 - my parents cover this, they pay for some services and my sister and I pay for others. It all evens out in the end! Hulu: $12.39 - my parents and sister all have access to this Spotify: $0 - my sister pays for our family plan HBOMax: I pay for this, my roommates and I all share a login - the cost is covered in our cable bill FabFitFun: $200 per year, this is definitely my guilty pleasure - I definitely don’t need it, but it’s so fun to get this box every few months Gym Membership: None at the moment, since I’m pretty iffy about working out with so many other people around mid-pandemic and it doesn’t look like the situation in NYC is going to improve anytime soon. Thinking about getting an Equinox membership though since there’s one pretty close to me - NYC people without a corporate discount to Equinox, is it worth it? Section 4: Money Attitudes Was there an expectation for you to attend higher education? Did you participate in any form of higher education? If so, how did you pay for it?: Yes, I think there was always the expectation that I would attend college, my parents both immigrated to the U.S. in their early 20s and told me that they would support me in any kind of career I chose, but that I had to go to college prior to doing so. My mom and dad made sure I was very involved in the process and we used to talk about all my college expenses together as a family. They also had to pay for my sister’s education too so I understand that it was a huge burden but they never complained about it. My parents are also very supportive of me getting my MBA, but I don’t think they would have the means to financially back me for this, since they’re getting close to retirement age and need to build as large of a financial cushion as possible. Growing up, what kind of conversations did you have around money? Did your parents educate you on finances?: My parents have become more and more transparent about money as my sister and I have grown older. Both my parents are very frugal and taught me important lessons about debt and financial risk when I was growing up. My mom, since she handles most of the finances, was very truthful about how much we had and what we could/couldn’t afford. What was your first job and why did you get it?: I got my first real job when I was 15, working as a tutor. I didn’t need the money because my parents supported me with anything I needed, but it was helpful to have some savings when I got to college. My parents didn’t pressure me to get one but I figured that it would also look good on college applications. Did you worry about money growing up?: My parents didn’t really let me worry about money growing up, but I’ve always been more of a saver, rather than a spender. My parents have definitely told me that we couldn’t afford things at times, but if anything really needed to be bought, they found a way. They are now very truthful, since they’re getting older, about what their financial situation is and how much money they have set aside for retirement. Do you worry about money now?: Constantly, I don’t know if there will ever be a point at which I won’t worry; you always need money for something. I do think that my parents have prepared me to be practical about money instead of wasting it on silly things. At what age did you become financially responsible for yourself and do you have a financial safety net?: I would say that I became financially responsible for myself once I graduated college, since I started paying my own rent and expenses at that point (minus my cellphone bill). I have a comfortable safety net of savings at the moment, but if I ever really found myself in a bind and couldn’t afford to get by, I would likely turn to my sister for help. Section Five: Money Diary! Friday 11/13: 8:00 am - Wake up! It’s finally Friday and I’m so thankful. This week has felt incredibly long for some reason. I have a bit of a later start to my meetings today so I want to get in a workout before. Brush my teeth, change into some work out clothes, and get going on a Sydney Cummings arm/upper body workout video. 8:45 am - Done! I recently discovered her videos from an Instagram influencer I follow; I can actually keep up with them without dying on the floor in pain! 10:00 am - Calls begin and basically do not stop the entire morning. I get a few administrative tasks done here and there but ultimately am not super productive. 1:30 pm - Towards the end of my last call of the day (finally!), I make a quick egg scramble with veggies, lots of hot sauce and some avocado and toast on the side. Pair that with some OJ and get back to work! 4:30 pm - My sister and I text throughout the afternoon about things we want to do while she’s in NYC during Christmastime! I’m so excited to see her; look up times for The Greens in Chelsea but of course, they’re all sold out. Bookmark it on my computer to keep checking for the next few weeks. 6:15 pm - Log off for the week after sending in my timesheet, it’s the weekend!!! I hang out with my roommate before she goes to work and she convinces me to order Thai food for dinner (mainly because I’ve been bringing it up every day). Order Pad Kee Mao from UpThai (best Thai food on the UES) and watch The Parent Trap to distract myself while I wait, classic. - $19.16 7:45 pm - Spend the rest of the night flipping between random movies on TV and talking to Verizon since our Wi-Fi randomly shuts off. I finally fix it and am exhausted by the end of the night. 12:30 am - Fall asleep while watching an episode of The Crown - can’t believe I haven’t watched this show until now, love Queen E! Daily Total: $19.16 Saturday 11/14: 8:30 am - Wake up and stay in bed for a bit scrolling through texts/TikTok/Instagram. Try not to do this on weekdays but it’s inevitable on weekends. 9:45 am - Make coffee, put clean dishes away, and chill on the couch. Eat a Kind bar and some Cheerios while watching a bit more of The Crown. 12:30 pm - I’ve spent too much time on the couch at this point, oops. Put my workout clothes on and head to the East Side Running Path, it’s such a nice day for a run! 1:45 pm - 4.5 miles done! I head home and pick up some veggies from the fruit stand on my way: tomatoes, green pepper, mini cucumbers, and an avocado. The stuff here is so much cheaper than grocery stores. - $8.00 2:00 pm - Heat up some of the leftover Thai food from last night and spend the afternoon hanging out on the couch with my roommate. 5:30 pm - Going out to dinner with a few friends tonight so I take a shower and put on some makeup. I honestly forget how to put on makeup sometimes because I do it so rarely, anyone else? 7:00 pm - Head down to Little Italy on the subway (using money already on my MetroCard) and meet my friends, S and K, at Aunt Jake’s! This place has the most AMAZING pasta. I get the rigatoni with spicy arrabiatta sauce and we split a bottle of red wine between the three of us. Sit outside in the cold and eat with my huge coat on but it’s better than being inside the restaurant with way too many people. Plus, the wine helps a lot. - $46.30 9:45 pm - We part ways and I subway back up to the UES, the Q makes it so quick. Spend the rest of the night on the couch watching Schitt’s Creek with my roommate. Daily Total: $54.30 Sunday 11/15: 9:00 am - Wake up and the scrolling happens again, albeit for a shorter time than yesterday. It’s the little wins! I quickly go to the grocery store across the street to grab milk because I can’t have my coffee black, no matter how hard I try. - $2.39 10:30 am - Spend the rest of the morning talking to my mom and then my best friend, L. L and I have been fighting a bit lately so it feels good to get things cleared up. It feels like a weight has been lifted off my shoulders once we’re done! 12:30 pm - Heat up the pasta from last night (with some sautéed veggies added in) and watch a few episodes of The Big Bang Theory. I’m the queen of leftovers. 3:30 pm - Scour the internet for a place to buy paper towels and finally end up scoring some at Staples. Looks like COVID Round #2 is coming in hot. Wear your masks, please! - $21.55 5:00 pm - Between freaking out over COVID infection rates and episodes of Schitt’s Creek on in the background, I raid my fridge and realize I’m out of a few things. Wish I had known this before I went to the grocery store this morning, damn. This doesn’t really help in limiting my exposure.... 5:45 pm - Run to Staples to pick up my order of paper towels and then head to the grocery store to get romaine, waffles, onions, and olives. Also see some apple cinnamon donuts while I’m in line and can’t resist.... - $16.40 7:00 pm - Veggie sandwich and tomato soup for dinner while watching The Crown. Clean up the kitchen after I eat and FaceTime my parents for a bit. Spend a majority of the call trying to convince them to get a new laundry machine since theirs keeps breaking. Maybe my sister and I will surprise them for Christmas... 10:00 pm - Walk around my apartment to get my steps in for the day and take a quick shower. Watch a bit more of The Crown while ordering a gift for my old boss. She’s the best and I felt so much guilt leaving my last job mainly because I loved working with her. Ship her a gift basket full of wine (obviously), cheese, cookies, crackers, almonds, and other good stuff. Write her a quick thank you note (110 characters is not enough) and send it off! - $91.00 12:30 am - I call my brother-in-law to wish him a happy birthday and fall asleep immediately after; work is going to be rough tomorrow. Daily Total: $131.34 Monday 11/16: 8:15 am - Snooze multiple times and finally manage to get out of bed. I have a heated mattress pad inside my bed so it’s especially hard to get up on mornings when it’s 35 degrees outside. I stretch, brush my teeth, and change into work clothes (lol leggings and a tank) before dialing into my first call of the day. 10:45 am - Quick break time! I heat up my coffee while I make a waffle with peanut butter and maple syrup on top. Banana on the side. Back to Excel! 12:20 pm - Morning calls are almost at an end so I head to the kitchen to make lunch. Put some quinoa to cook on the stove (ever since I learned how to correctly make quinoa, I’ve become obsessed and put it in everything) and quickly assemble a harvest bowl a la Sweetgreen. Add in spinach, apples, quinoa, sweet potato, broccoli and carrots. Topped with a pesto vinaigrette, it’s probably a weird combination, but I like it and it fills me up. 3:30 pm - I recently started a new job about a month ago and am finally getting around to rolling over my 401k into my new plan. I requested a check from the old company last week and spend some time going through the rollover process. It’s relatively easy, thankfully, and all I need to do now is get HR to sign a form! 4:45 pm - Tortilla chip snack break because I always get hungry around this time. 6:15 pm - Work is finally over and I’m about to start a workout when my roommate complains that she hasn’t done one in a while. I convince her to do a Sydney Cummings boxing workout with me and we’re both dripping with sweat by the end. Our downstairs neighbors probably hate us though since there was a lot of jumping, whoops! 7:20 pm - Heat up the last portion of TJ’s Roasted Red Pepper and Tomato Soup and eat while watching an episode of The Crown. I wonder how much of this stuff is true and Google random things about Prince Philip while I watch. 10:45 pm - After talking with my mom and sister for almost an hour, I run the dishwasher and finally take a shower. It feels so good to get into bed! 12:00 am - Scroll through random TikTok videos and send a few funny ones to my sister. Pass out while watching old episodes of The Big Bang Theory. Daily Total: $0.00 Tuesday 11/17: 8:20 am - I wake up too late and scramble around quickly to get ready before my 8:30 call begins. Manage to brush my teeth and make coffee, still in PJs though. Luckily, it’s a conference call with our team in Spain so I don’t have to turn my video on and can sip my coffee while listening. 9:10 am - I have some time before my next call at 9:30 so I change into leggings and a tank, throw a sweatshirt on, and fix my bed. I hate late start days but the time I get to spend under my covers almost seems worth it every time. 10:30 am - Same breakfast as yesterday: waffle with peanut butter and maple syrup with a banana on the side. Can you tell I’m a creature of habit? 12:30 pm - I’m STARVING. I quickly make a small plate of nachos because I have calls until 2:00 and can’t eat until after. 2:00 pm - Yes, calls are over! I swear, half of these could be summed up into an email. Make a harvest bowl like yesterday with broccoli, apples, sweet potato, etc. Make a quick honey mustard vinaigrette with my almost empty mustard bottle - I love hacks like these! 4:15 pm - My paycheck dates have changed so I call to ask Chase if they can modify my credit card statement closing date to be right before I get my first paycheck so I can start each month fresh after rent gets paid. Also get the rollover form back from HR and upload my check to my new 401k! 6:00 pm - Go downstairs to the CVS on my block to get a quick flu shot. I’m in and out within 15 minutes, thankfully! 6:45 pm - Hang out with my roommate before she goes to work and spend the rest of the night watching The Bachelorette and talking to my parents. My sister and I are trying to visit our cousin in California for NYE and we’re not sure if it’s going to be okay getting on an airplane in a month. I tell my mom to book the tickets now, since they’re relatively cheap, and we can always cancel and get our miles back since refund policies are lenient at the moment. Walk around my apartment while talking on the phone to get some steps in. At some point, I make a sandwich with broccoli cheddar soup from TJ’s on the side. 10:30 pm - I spend some time just laying on my couch, my back and shoulders completely kill from boxing yesterday. 11:20 pm - Shower, hot cocoa, a few episodes of The Big Bang Theory, bed. Daily Total: $0.00 Wednesday 11/18: 7:30 am - Wake up earlier than I want ta so I can get in line early at CityMD to get a COVID test. Quickly brush my teeth and slip on leggings and sneakers and run across the street. The line is already around the block to the next street...great. 8:30 am - Contemplate leaving as I dial into a Zoom meeting, decide wait it out some more. 9:00 am - Okay...pretty sure I have pneumonia by now. IT’S FREEZING and we’ve only moved by half a block. I did not prepare enough for this. Complain/vent to my mom a little on the phone and decide to cut my losses before I freeze to death. Run back home, immediately change into comfy sweats, and spend over an hour trying to get warm again while in meetings. 12:30 pm - Text with my sister while I’m in a meeting about the testing situation in NYC. She wants me to get tested before I go home for Thanksgiving so we don’t have to worry about our grandparents. I search around for other testing sites in the city while I’m in calls. 1:30 pm - I throw together a bunch of vegetables with some spinach and brown rice I had in the fridge and make a quick salad. Use up the last of the honey mustard vinaigrette as dressing. 4:00 pm - Research face masks while I’m on my last call of the day. I like the ones from Rothy’s (recommended by another money diary) but I hold off on buying them for now until I can decide on a color I like. 6:15 pm - Finish up work after sending out a few emails and turn on a Sydney Cummings workout. My butt and legs are on fire after I finish...I take longer than I should to get up off my yoga mat. 7:15 pm - Heat up the rest of the broccoli cheddar soup from TJ’s - it’s actually much better than I thought it would be! 9:00 pm - Head down to CVS quickly because I have a coupon for a free item and my mom would be disappointed in me if I let it go to waste. I can’t really think of anything I need so I grab a muscle relaxant cream to give to my grandma, she has arthritis so I think it would be helpful. 10:00 pm - I get an email that a dresser I’ve been looking at is back in stock. We remodeled my room at my parent’s house last year and it’s basically empty at the moment, so I think it could be a nice addition to the space. I call my mom to ask if she likes it - luckily the color matches perfectly with the rest of the furniture so I go ahead and make the purchase. Open up a Wayfair credit card to get $40 off; I get approved quicker than I thought! - $383.84 11:15 pm - I take a shower, try on the items I got in my latest Stitch Fix box, and get into bed. Exchange random funny TikToks with my sister and fall asleep while watching an episode of The Crown. Daily Total: $383.84 Thursday 11/19: 7:30 am - I have a call at 8:30 so I wake up early to check if the urgent care near me has time slots. It already says that no walk-in appointments are available for the next hour so I make a note to check throughout the day. Lay in bed and am in and out of sleep for the next half hour. 8:30 am - I get on my first call of the morning after cleaning up my room and brushing my teeth. I listen to our project lead talk about doing business with Asian countries while making my coffee. 10:30 am - Still on calls, ugh. Take a quick break from the Excel file I’ve been working on in the background to make a multigrain waffle with peanut butter and some maple syrup on top. No banana to add on the side today, unfortunately. 11:45 am - I’ve been talking to a guy I met on Bumble for a few weeks now and we were supposed to meet tonight for the first time. I text him to postpone since we’re both seeing our families in the next few days and it would be too risky to meet tonight for the first time. Luckily, he’s really nice about it and totally understands. This pandemic has definitely pushed back my potential wedding by 2 years, ha. 1:30 pm - I finally have a break from meetings to make lunch! I quickly heat up some parmesan arugula ravioli from TJ’s with a salad on the side to use up all of the random produce I have left. Get back to my desk and work while I eat. 4:30 pm - I read a funny article about the little owl that was found in the Rockefeller Center tree and I text my old coworker about it. They call him Rockefeller and he’s so cute! My coworker says he gives her Baby Yoda vibes. I agree. 6:45 pm - Finally finish up work, it’s almost Friday! I check the urgent care site again and it still says that no appointments are available for the next hour. My roommate and I complain about how it shouldn’t be this difficult to get tested in the city. I walk down to the center anyway and the receptionist tells me that she might be able to fit me in if I come back tomorrow around lunchtime. Semi-success! 7:30 pm - I eat a few soft/hard tacos for dinner while talking to my roommate and watching an episode of The Crown - I just want to get to the Princess Diana-era already! 10:00 pm - I spend the rest of the night cleaning up the kitchen, running the dishwasher, showering, etc. I decide on one item to keep from my Stitch Fix box and check out the app. I think I might cancel my subscription, especially since we’re probably not going anywhere for the next few months. - $59.00 11:30 pm - Get in bed, pull up old episodes of Friends on my iPad, and fall asleep at some point. Daily Total: $59.00 WEEKLY TOTALS Food + Drink: $92.25 Fun / Entertainment: $0.00 Home + Health: $21.55 Clothes + Beauty: $59.00 Transport: $0.00 Other: $474.84 GRAND TOTAL: $647.64 REFLECTIONS: Aside from the furniture purchase and gift for my boss, I would say that this is a standard week. I honestly don’t think I spend too much but sometimes my credit card bill is way higher than I thought it would be. I thought it would be fun to do a follow-up, especially with my job/apartment change! Still trying to figure out how to live with this salary since it’s a big change for me, has anyone struggled with this? Would love some advice, I realize that it’s a great problem to have but I still feel uncomfortable since I don’t really know how much is right to spend/save.
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