So, the day has come, and MicroVision's market cap is finally big enough so that you won't get banned for mentioning it on WSB. But what is it? Why have they seen an 800%+ increase in three months? Where are they headed? Allow me to explain. submitted by BigBlackWifey to wallstreetbets [link] [comments] About Them MicroVision, Inc. (MVIS) makes futuristic-as-fuck laser technology that's used in self driving cars and augmented reality headsets. This already sets them apart from a major competitors like Velodyne (VLDR), which focuses solely on LiDAR for self driving cars. Sumit Sharma, the CEO, was head of operations at Google's Project GLASS and has worked to map hardware development at Motorola, also worked at Jawbone. Source Why have they been increasing 800% in three months while similar companies in the same sector see a fraction of that gain? Because their tech is much more advanced than the competition, and they were (are) criminally undervalued. The reason they're so undervalued is because the first thing hedge funds see when they research a potential investment is the balance sheet, and on paper MVIS looks like shit. (Low assets, high liabilities) Even I saw the movement back in December, did some research, and was like "Wtf is this? I need to get puts" But once you do research into their product, who their customers are, and the future of the industry that they are involved in, you see that MicroVision is a turnaround story similar to that of Plug Power; both are 90's futuristic companies that people got way too excited about in 2000, have struggled to make it to 2020, but now are about to finally have their heyday. And they got a $13 million equity facility (loan) in December that greatly improved their balance sheet, making them appeal to institutions, and bringing Vanguard and Blackrock to invest in MVIS days later. I actually had a hedge fund manager tell me that MVIS was doomed to run out of cash in Q1 2020, but if they secured funds then they would have a lot of potential. I go over that in the comments. MVIS (left) vs PLUG (right) 1990's until present Anyways, what is this "much more advanced" technology? I'll just let this chart do the talking: The MicroVision Consumer LIDAR being compared here isn't even their model designed for self-driving cars, that will be coming in April. The resolution it can take as input/second, the points per second, is key when it comes to how clearly the LiDAR sensor can see, how accurately it can identify what it is seeing, and how quickly it can react. That chart is from 2 years ago and still the best resolution Velodyne can provide today is only 4,800,000 pps in their most advanced model, the "Alpha Prime" 3D Lidar Data Points Generated 2- Single Return Mode: ~ 2,400,000 points per second- Dual Return Mode: ~ 4,800,000 points per second.VLDR has not publicly announced a price for their Alpha Prime yet, but historically their top of the line devices cost $75,000. I have seen unsourced numbers of the Alpha Prime costing $100,000. That was last year, will probably be brought down to be more reasonable for automakers to purchase. They did announce a $500 model called the Velarray H800 in November, but the only thing they said about its pps resolution is that its "outstanding"... lol. As for Luminar (LAZR), they will launch the new model "Iris" in 2022, which will cost about $1,000: (the same price as MicroVision's device to be revealed in April). It will also only operate at 10Hz. This is similar to playing a racing game at 10FPS. If you know anything about video games, you know that this is unplayable. Iris will cost less than $1,000 per unit for production vehicles seeking serious autonomy, and for $500 you can get a more limited version for more limited purposes like driver assistance, or ADAS. Luminar says Iris is 'slated to launch commercially on production vehicles beginning in 2022,' but that doesn't mean necessarily that it's shipping to customers right now. The company is negotiating more than a billion dollars in contracts at present, a representative told me, and 2022 would be the earliest that vehicles with Iris could be made available.A lengthy post has been make comparing Luminar's resolutions with MicroVision's, which was not easy to calculate because Luminar said their resolution was "300dpi/spdeg", a statistic that is incomprehensible for shareholders because its not the common specification of millions (3D) points per second. Here's the math, I sum it all up at the bottom: Luminar's Hydra claims resolution of "up to 200 points per square degree" and a FOV of 120° x 30° (degrees). (and 300 points for Iris, the one coming in 2022.)TLDR: The best case scenario for Luminar is that their 2022 model will have 10.8 million pps, but in reality its probably much lower than that because of FOV configurations, careful wording by press releases, and Hz limitations. Additional Interesting insight on Luminar and their tech lagging behind is in the comments, this post is long enough already. Again the MicroVision Consumer LIDAR (specifications) being used for comparison here isn't even their model designed for self-driving cars. Their device specialized for cars, the "1st gen Long Range LiDAR (LRL) Sensor", will be coming in April. We expect our 1st generation LRL Sensor to have range of at least 250 meters and the highest resolution at range of any lidar with 340 vertical lines up to 250 meters, 568 vertical lines up to 120 meters and 944 vertical lines up to 60 meters. This equates to 520 points per square degree.(For those who read the math on LAZR, notice he doesn't say up to) It testing is successful, the 1st Generation LRL Sensor will be able to calculate velocity of objects relative to itself, and be able to be used in Level 3 and Level 4 self-driving applications Our LRL Sensor will also output velocity of moving objects relative to an ego vehicle across our dynamic field of view in real-time 30 Hz sensor output. This sensor would accelerate development of Level 3 (L3) autonomous safety and Level 4 (L4) autonomous driving features that are important to potential customers and interested parties.What is Level 3 and Level 4 autonomous driving? https://preview.redd.it/n4c8831l9dh61.png?width=848&format=png&auto=webp&s=0652984c72da3159b53a4fc4058c9d9e33cc6b05 Level 1 is feet off, level 2 is hands off, level 3 is eyes off, level 4 is mind off, and level 5 is full passenger (you can sit in the back). So basically, they have that 2045 technology today, while everyone else is trying to play catch-up. How is it so advanced? It all lies in the high resolution of the laser sensors. I've seen MVIS's LiDAR in action at a shareholder meeting. It can recognize people. This has been described on MicroVision's conference calls, and has been described with significant additional safety and convenience features.If their devices can really recognize people, objects, and pets, it could integrate security verticals in MicroVision's business model. (Video surveillance is expected to reach a 144.5 B market size by 2027) Why not just use cameras? Cameras are worse at long distances, LiDAR is the only sensor that gives you resolution at range: the ability to get very fine and very accurate detection of objects in space.that's why Teslas use radar systems in addition to their cameras, still not good enough to prevent fatalities on the road using Tesla's "full self-driving" software. Also, cameras struggle with light glare, weather, and 3D imaging, while LiDAR fixes all those issues. The main advantage of cameras are their resolution, and MicroVision is bridging the gap. So, will testing be successful? We expect the capability of our LRL Sensor to meet or exceed OEM requirements, based on technology we have scaled multiple times over the last decade, as being a very strong strategic advantage. (Same source)This product has been getting fine tuned for years and I am personally confident that they will be able to outperform in their testing. Demonstration(YT links aren't allowed apparently) of their consumer LiDAR product from 2018 (make sure your quality is all the way up). Growing Industry The self-driving cars market is expected to reach 220.44 billion dollars by 2025. This includes taxi, civil, public transport, heavy duty trucks, ride shares, and ride hail (UBER - 72 B mkt cap) applications. Traffic Accidents in the US alone Cost 871 Billion A Year, even just yesterday there was an insane pileup on the I-35W highway in Texas that killed 6, injured 36, and damaged 133 vehicles. Not only self-driven cars need LiDAR. In a few years, as soon as MicroVision's 1st Gen LRL is available, LiDAR systems will certainly become mandatory for (still) human-controlled cars to avoid collisions. This tech could become as revolutionary and successful as airbags. Airbags are a 37.3 billion dollar industry. If only 10% of the cars produced annually contain four Microvision LRL systems, this will result in a volume of 364 million units in ten years. (9.1 million cars * 4 modules * 10 years) And this is a conservative calculation, both a higher market share, more cars produced, and more modules per car are conceivable. At least 4 LRL devices will be necessary to establish a \"circle of safety.\" Augmented Reality The Hololens 2 is an example of a Virtual Reality Device (VRD) manufactured by Microsoft that uses MicroVision MEMS Laser Scanning display modules inside. NASA & Lockeed Martin using Hololens (Video)(YT links aren't allowed apparently) 'When a technician puts on the Hololens, they instantly see the work instruction, instead of having to go through stacks of rectangular data, whether its paper or another form of a screen'...From 2002-2006, MVIS commercialized versions of a monochrome (red) VRD for industry and the military. It was called Nomad. Microvision also developed a full color version for the military, the Spectrum SD2500. The military alone currently intends to spend almost $3B on IVAS, augmented reality devices that use MicroVision tech, in the next several years. (Video at 1:12 - "based on Microsoft's Hololens" - amazing, must watch - "lets you see around corners.. see through smoke") (There is a money trail to confirm too: financial report) One of the many capabilities of the IVAS heasets. MicroVision revolutionizing the way people use GPS systems, to launch in July. (GPS industry will be 146.4 B by 2025) This new GPS system comes equipped with an augmented reality heads-up-display (HUD) that attaches directly to your sun visor. This laser-projected GPS micro-display, developed in collaboration with MicroVision, makes it appear that your route directions show directly on top of the road, letting you keep your eyes on the road at the same time.There's a reason that Apple CEO Tim Cook said a few weeks ago that Augmented Reality is the "Next Big Thing." Cook was asked about what he expects to be the biggest tech developments in the next five to 10 years. Cook’s response made it clear that he sees augmented reality as the future, calling it the “next big thing.”Imperial College Healthcare using Hololens 2 to fight the coronavirus. While attending a trauma call in the early stages of the pandemic, Mr Kinross noticed that 29 people were working in close proximity. He realized the established way of working would have to change dramatically.Mercedes-Benz using Microsoft HoloLens 2 for faster, safer vehicle service. Mercedes-Benz Virtual Remote Support The technician is then linked with a Mercedes-Benz specialist working remotely who can see what the tech sees and communicate in real-time -- manipulating the holographic information with annotations, highlighting areas of focus, pointing at things in the real world and presenting documents and service manuals.In the next few years, business verticals will be possible in the markets for smart glasses (Video)(YT links aren't allowed apparently) and projections with touchless input(YT links aren't allowed apparently) and gesture control. For example, an eyewear company could develop the smallest and lightest smart glasses device on the market using the chip in that smart glasses video. In the MicroVision Augmented Reality video, for example, we share a potential module design using our existing MEMS technology platform that could offer the lightest, smallest in volume, low power module with up to 40 degrees field of view packaged into eye wear that resembles frames currently accepted in the market. I believe one could see how our module in the design example would be compelling for a mass-market product. Source Patents MicroVision has 484 patents granted and pending. This was enough to get them on the Ocean Tomo 300 Patent Value Index. What is that you ask? The Ocean Tomo 300® Patent Value Index includes the top value companies of the broad- market Ocean Tomo 300® Patent Index, as determined by the price-to-book ratio, and is diversified across market capitalization. It is the industry’s first value index based on the value of intellectual property and represents a portfolio of 60 companies with the highest innovation ratio (i.e., patent maintenance value relative to book value). SourceThis index also outperforms the Russel 1000 and the S&P 500. Their intellectual property includes in-house developed custom MEMS, custom optics, proprietary digital and analog silicon chips, embedded real-time firmware and software, manufacturing processes, custom automation and strategic partnerships that allow them to operate in a sleek model. MicroVision patents and products therefore serve many future markets:
All Notable Competition: Velodyne LiDAR, Luminar, Sense Photonics, Robosense, Valeo, SureStar MicroVision: founded in 1993 Velodyne Lidar VLDR: founded in 1983, but as a subwoofer company 😂 and only got into LiDAR in 2005 LAZR: founded in 2012 Non-Public: Valeo: Founded in 1998 Robosense: Founded in 2014 SureStar: Founded in 2005 Basically, MVIS is all these other companies' daddy. They have been working on LiDAR for almost 30 years and it shows, just imagine what they will be able to develop in a few years with more funding. https://preview.redd.it/eh5csdcz9dh61.png?width=1600&format=png&auto=webp&s=068fe6f5508e693ace5c6c56d4d2a5d9294836fb Insider Activity MicroVision is very transparent with its inner workings of the company, you can easily reach out to them on their website under "Investors." One of many conferences held with Vice President David Westgor, investor relations manager Dave Allen, and investors of MVIS revealed: As to the employee incentive plan, Steve Holt made the point that in his 7 years of experience (I think it was) with MVIS, NO EMPLOYEE had actually ever cashed out in the money options.Case in point, on December 1s, 2020, the day after she joined the team, Judith Curran was paid with 3 million dollars worth of $3 calls expiring in 2022, and she has not cashed out. On Yahoo it reports that the last insider sale was in 2014. Institutional Investments For reasons stated earlier, institutions have been late to the game on this one, but now are starting to get on the rocket ship before it takes off. MVIS is now the largest holding in the S&P Kensho Moonshots Index, (KMOONP), which is literally an ETF of stocks that are going go the moon 🌙 . Blackrock purchased 2.44 million shares on December 31, 2020. Vanguard purchased 6.61 million shares on the same day. Recent Events MVIS's stagnation really started to break on December 1st 2020, with MVIS when former Ford Executive Judith Curran was added to MVIS's board of directors. Curran is an accomplished senior automotive executive with over 30 years of experience in vehicle program, engineering and technology leadership. Curran has a strong record of leading innovation at Ford Motor Company where she served in a number of executive positions including Director of Technology Strategy, where she developed the cross-vehicle global strategy for key new technologies including assisted driving, infotainment, new electrical architectures, and connectivity.Doesn't take a genius to figure out they were about to ride the EV wave, and were appointing the right people to be poised to do so. Eight days later on December 8th 2020, the US Congress approved approximately $700M for the roll-out of IVAS in 2021. 7 days after that on December 15th, MVIS broke $4 for the first time in nine years. December 29, 2020: MicroVision Announces $13 Million At-the-Market Equity Facility (this is huge for improving balance sheet and attracting hedge funds/institutional ownership) So far, our team remains on track to complete our Long Range Lidar sensor sample in April 2021. We believe this financing will further solidify our balance sheet as we remain committed to pursuing strategic alternatives and establishing value for our shareholders,” said Sumit Sharma, MicroVision Chief Executive Officer. “We expect a stronger balance sheet will provide the Company with runway through 2021 and into the first quarter of 2022 to enable us to continue development of our lidar sensor while pursuing strategic alternatives,” said Steve Holt, MicroVision Chief Financial Officer.December 31: Vanguard adds 6.6 million shares, Blackrock adds adds 2.4. January 20, 2021: Apple CEO Tim Cook says Augmented Reality is the "Next Big Thing." Feb 2, 2021 YooToob stock analyst Deadnsyde covers(YT links aren't allowed apparently) MVIS, causing the beginning of a large breakout past $8. Feb 4: MicroVision granted patent (WSB bot is blocking source from being posted- thinks it contains a ticker), essentially lidar on a chip, this patent in particular is huge. (solid state lidar) Feb 10: Cramer mentions MVIS, says LIDAR is one of three battlegrounds for EV competition. Feb 10 after hours: MVIS announces Progress on Automotive Long Range LiDAR, saying “We expect MicroVision’s Long Range Lidar Sensor, (LRL Sensor) which has been in development for over two years, to meet or exceed requirements established by OEMs for autonomous safety and autonomous driving features,” said Sumit Sharma, Chief Executive Officer of MicroVision. Feb 11: Volkswagen and Microsoft team up on automated driving (potential for MVIS to get involved). Talent at MicroVision Sumit Sharma became the CEO in February of 2020, he is a mechanical engineer that has been with MVIS for five years after having been the head of operations at Google Project Glass, and working for Motorola and Jawbone. Dr. Mark Spitzer is on the board of directors having previously worked at Google X, Darpa, Kopin and having founded Myvu and Photonic Glass. Judy Curran joined the board this year after spending 30 years at Ford, where she was the Director of Technical Strategy. She is also the Head of Global Automotive Strategy for Ansys, a simulation software company that works with ADAS systems. Technical analysis Resistance at 46.75, 123. 39, and 204. 23, could turn to supports. Moving Average Analysis: On February 28, 2020, Market Cap of PLUG was 1.32B, on this date the 120 day MA touches the 8y moving average. 11 months later, PLUG has a market cap of 33.79B, an increase of 2459%. On September 3, 2020, Market Cap of MVIS was 0.21B, on this date 120 day MA touches the 8y moving average. 5 months later, MVIS has a market cap of 2.77B an increase of 1219%. 6 months forward price target: $34.348B Conclusion/Valuation/TLDR LAZR is currently valued at 12.22B VLDR at 3.92B MVIS at 2.77B MicroVision offers a quantitatively much higher performance product than both of its competitor companies. Because of their lack of focus on augmented reality technologies, competitors are not likely to have a future in the markets of smart glasses, healthcare, engineering, military equipment, GPS safety, entertainment, and interactive projectors. They are involved in an industry that is currently at an inflection point, due to grow massively in the near future. Their high number of extremely advanced patents will bring in significant revenue for the company in the coming years. I have never seen a company with such low insider selling, that the last case of a sale was in 2014. Institutional investors are piling in as MicroVision's balance sheet improves and they near the April LRL sensor test date, which has a high likelihood of being a success. I think this stock should currently be valued at 20 Billion dollars, taking all of this into account, and expect it to rise drastically over the next few years. This is not financial advice, I am not a financial advisor, do your own research before believing some retard on the internet. Positions: 300 shares, $19 call 5/21, $20 call 3/19, $31 call 2/19(FD), $28 call 2/19, $24 call 2/19. |
Command | Action |
---|---|
commands | Lists available commands. |
help | Lists available commands. |
cls | Clears the developer console screen. |
displayfps | Toggles the frames per second (FPS) counter and alll information above-mentioned. |
displayfpsfull | Toggles the same data of the previous command, but adds expandable graphs. |
displayfpssmall | Only toggles you FPS counter without any extra information |
renderer | Shows information about your graphic card renderer and its capabilities |
getcamerapos | Showls the location and the direction of the game camera; mostly used in bug reports. |
deletejs5caches | Deletes the ENTIRE game cache, you will need to redownload all of it once again if you delete it. |
enablesnow | Enables the snow particle effect in the developer console. |
disablesnow | Disables the snow effect. |
Quest Lists | Description |
---|---|
[Quests currently available] | There are a total of 229 quests with 40 free and 189 members-only quests |
[Quest skill requirements] | Breakdown by skills |
[Quest Completion Order] | This is a guide including the best order to complete your quests according to your levels |
[Quest series] | Includes all series and plotlines |
[Items & misc. rewards] | Useful and convenient items |
[Experience Rewards] | Good to achieve those extra levels |
[Quest walkthrough YT playlist] | [Created by: ImSikovit] |
“There is no correct way of playing RuneScape, there's just efficient methods, but even these keep changing and evolving over time, that's the true beauty of the game. It's an ever evolving game that you can play any way you want.”[Alrighty then, with that being said, feel free to try out all of your abilities and build some ability bars, step by step, little by little].
Video topic | Author |
---|---|
[Keybinds for PVM] | The RSGuy |
[The Global Cooldown] | Pixel Green |
[Tutorial about unlocking important abilities] | Sage Vanburo |
[Tutorial about unlocking Shattered Worlds Abilities] | Protoxx |
[Bakriminel Bolts basics] | Teh Proez |
[Bakriminel Bolts Comprehensive Analysis] | Teh Proez |
Subgroup | Description |
---|---|
Interfaces | Fundamentally, this setting allows you to customize the look of your interface windows, filter which interfaces and warning screens should appear in game, how certain items will behave when using them (like keeping vials after decanting potions or emptying buckets when using the farming skill), you can choose which buff bar icons show up and if you want to display the Game Clock or not. |
Combat & Action Bar | Here you can change your combat modes (like Revolution and Full Manual, or the Legacy Combat Mode similar to the Old Fashioned combat mode), you can change your action bars visibility and ability queueing, alongside your action bar binding (which automatically changes your main action bar depending on the style of weapon you’re wielding), you can also change what kind of XP you get from combat, the way you attack other npc’s and your targeting settings along the colors your hitsplats (for aesthetic purposes). |
Camera | Another essential feature you will find here is the camera mode, here you can choose the camera zoom modes which are extremely beneficial when fighting large Monsters (so you can see them better) alongside the sensitivity of your camera. |
Skills & Experience | A lot of skills come with their own set of mechanics; from finding specicif parts of a mattock, to the amount of bosses you’ll be assigned for your reaper task and if they’re solo bosses or group bosses, all of these settings help you customize the way you interact with these skills. |
Messages & Social | On this setting you can customize what kind of messages you’ll receive on login, during your game sesión, from your friends, clan, private and groups chat. You can also customize the colors of each message, the broadcasts from your friends, clan chat, or anyone in the same world, and also, you can customize the events that will be tracked by your “Runemetrics” profile. |
Item Drops | This setting allows you to customize your Loot System interface (along various filtering options), you can also customize your lootbeams (pillars of light that let you know when you got an expensive item; defined manually, or a rare/unique drop), on the other hand, you can also customize if you want to receive Clue Scrolls or not, i’d highly recomment checking all of the checkboxes, as “Treasure Trails” are an amazing activity (and very profitable too) you can also enable lootbeams so you don’t miss out any of them. |
Legacy | This option lets you customize your interface colors, minimap icons, skillcape models, and combat mode, to make it reminiscent of the old version of the game (the one you may remember from 2011). |
Third Party | This is an exclusive option for the Steam Client, what it does is show the world you’re currently playing on (for instance World #2 or World #84) in your friend’s list status. |
“What you can do and how consistently.“On the following links you can find complimentary information like Gear & Bosses Progression and a plethora of useful links, tips & tricks:
Named Components
In almost all cases, named components (such as a "wooden stock" for a crossbow) can be simply abstracted out in the a minor cost, but, as always, the level of abstraction is up to the DM.
Rarity | Essence Price |
---|---|
Metal Scraps | 1 sp |
Wooden Stock | 5 sp |
Junk | 2 gp |
Fancy Junk | 10 gp |
Esoteric Junk | 100 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Lantern (Bullseye) | 3 metal scraps , 3 junk , 1 glass flask | 4 hours | 2 | DC 12 | Common | 10 gp |
Lantern (Hooded) | 3 metal scraps , 1 junk , 1 glass flask | 4 hours | 2 | DC 10 | Common | 5 gp |
Lamp | 2 metal scraps | 4 hours | 2 | DC 10 | Common | 5 sp |
Lock | 2 metal scraps , 3 junk | 8 hours | 4 | DC 17 | Common | 10 gp |
Grappling Hook | 1 rope , 2 metal scraps , 1 junk | 2 hours | 1 | DC 14 | Common | 4 gp |
Climber's Kit | 10 pitons , 50 feet rope , 3 junk , 2 fancy junk | 2 hours | 1 | DC 12 | Common | 25 gp |
Merchant's Scale | 1 metal scraps , 2 junk | 2 hours | 1 | DC 14 | Common | 5 gp |
Tinderbox | 1 metal scraps , 1 junk | 2 hours | 1 | DC 10 | Common | 2 gp |
Spyglass | 2 metal scraps , 2 fancy junk , 5 esoteric junk | 12 hours (1.5 days) | 6 | DC 18 | Common | 1,000 gp |
Wind Up Timer | 2 metal scraps , 2 junk | 2 hours | 1 | DC 12 | Common | 5 gp |
Clockwork Toy | 2 metal scraps , 3 junk | 2 hours | 1 | DC 12 | Common | 10 gp |
Pocket Watch | 1 metal scraps , 3 junk , 2 fancy junk , 1 esoteric junk | 12 hours (1.5 days) | 6 | DC 17 | Common | 150 gp |
Underwater Breathing , Apparatus | 4 metal scraps , 2 common primal essence , 2 fancy junk | 8 hours | 4 | DC 17 | Uncommon | 120 gp |
Drill | 2 metal scraps , 2 junk | 2 hours | 1 | DC 13 | Common | 5 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Miscellaneous Junk | 5 metal scraps | 4 hours | 2 | DC 12 | Common | 2 gp |
Autoloader | 2 metal scraps , 2 junk , 5 fancy junk | 8 hours | 4 | DC 18 | Uncommon | 80 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Noise Trap | 2 metal scraps , 2 junk | 2 hours | 1 | DC 12 | Common | 5 gp |
Hunting Trap | 4 metal scraps , 2 junk | 2 hours | 1 | DC 13 | Common | 5 gp |
Trip Wire | 2 metal scraps , 1 junk | 2 hours | 1 | DC 12 | Commong | 3 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Alchemy Supplies | 4 metal scraps , 4 fancy junk | 8 hours | 4 | DC 14 | Common | 50 gp |
Brewery Supplies | 4 metal scraps , 2 fancy junk | 6 hours | 3 | DC 13 | Common | 20 gp |
Cartography Tools | 2 metal scraps , 1 junk , 1 fancy junk | 6 hours | 3 | DC 13 | Common | 15 gp |
Cobbling Tools | 3 metal scraps , 1 junk | 4 hours | 2 | DC 12 | Common | 5 gp |
Cooking Utensils | 5 metal scraps | 4 hours | 2 | DC 12 | Common | 1 gp |
Glassblowing Tools | 3 metal scraps , 2 fancy junk | 8 hours | 4 | DC 13 | Common | 30 gp |
Jewelry Tools | 2 metal scraps , 2 fancy junk | 6 hours | 3 | DC 13 | Commong | 25 gp |
Leatherworking Tools | 4 metal scraps , 1 junk | 4 hours | 2 | DC 12 | Common | 5 gp |
Masonry Tools | 5 metal scraps , 1 junk | 6 hours | 3 | DC 13 | 10 gp | |
Tinkering Tools | 4 metal scraps , 4 fancy junk | 8 hours | 4 | DC 14 | Common | 50 gp |
Weaving Tools | 4 metal scraps | 4 hours | 2 | DC 12 | Common | 1 gp |
Woodcarvers Tools | 4 metal scraps | 4 hours | 2 | DC 12 | Common | 1 gp |
Navigator's Tools | 3 metal scraps , 2 fancy junk | 6 hours | 3 | DC 14 | Common | 25 gp |
Thieves Tools | 4 metal scraps , 2 junk , 1 fancy junk | 6 hours | 3 | DC 14 | Common | 25 gp |
Herbalism Kit | 4 metal scraps , 1 junk | 4 hours | 2 | DC 12 | Commong | 5 gp |
Bagpipes | 1 large piece of leather , 2 metal scraps , 1 fancy junk | 6 hours | 3 | DC 15 | Common | 30 gp |
Horn | 4 metal scraps , 1 junk | 4 hours | 2 | DC 14 | Common | 4 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Light Crossbow | 1 wooden stock , 4 metal scraps , 6 junk | 4 hours | 2 | DC 14 | Common | 25 gp |
Hand Crossbow | 1 wooden stock , 4 metal scraps , 2 junk , 4 fancy junk | 8 hours | 4 | DC 16 | Common | 75 gp |
Heavy Crossbow | 1 wooden stock , 8 metal scraps , 8 junk , 2 fancy junk | 6 hours | 3 | DC 15 | Common | 50 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Whistling Shot | 1 piece of ammunition , 2 junk | 2 hours | 1 | DC 10 | Common | 3 gp |
Bola Shot | 1 piece of ammunition , 1 net 2 junk | 2 hours | 1 | DC 15 | Common | 6 gp |
Payload Shot | 1 piece of ammunition , 1 item weighing less than 1 lb , 1 junk | 2 hours | 1 | DC 17 | Common | 3 gp |
10 x Propelled Shot | 10 pieces of ammunition , 1 Packet of Blasting Powder , 5 junk | 2 hours | 1 | DC 15 | Common | 70 gp |
Spell Shot | 1 piece of ammunition , 1 fancy junk , (a) 1 scroll of fog cloud or (b) 1 scroll , of entangle or (c) 1 scroll of multishot | 2 hours | 1 | DC 16 | Uncommon | 80 gp |
Trick Shot | 1 piece of ammunition , 1 fancy junk | 2 hours | 1 | DC 17 | Common | 15 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Basic Leg Prosthetics | 8 metal scraps , 2 junk | 4 hours | 2 | DC 12 | Common | 5 gp |
Mechanical Arm | 6 metal scraps , 4 junk , 2 fancy junk , 1 common arcane essence | 8 hours | 4 | DC 14 | Common | 80 gp |
Mechanical Leg | 8 metal scraps , 4 junk , 2 fancy junk , 1 common arcane essence | 8 hours | 4 | DC 14 | Common | 80 gp |
Specialized Mechanical , Arm | 1 tool of your choice , 6 metal scraps , 4 fancy junk , 1 esoteric junk , 1 common arcane essence | 8 hours | 4 | DC 16 | Common | 180 gp |
Weaponized Arm | 1 one handed melee weapon , 8 metal scraps , 4 junk , 2 two fancy junk , 1 esoteric junk | 8 hours | 4 | DC 15 | Common | 130 gp |
Spring Loaded Leg | 8 metal scraps , 4 junk , 2 esoteric junk , 1 common arcane essence | 12 hours (1.5 days) | 6 | DC 15 | Common | 250 gp |
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
---|---|---|---|---|---|---|
Folding Boat | 1 boat , 10 junk , 3 esoteric junk , 2 uncommon primal essence , 1 rare arcane essence | 16 hours (2 days) | 8 | DC 17 | Rare | 1,500 gp |
Folding Cart | 1 cart , 10 junk , 3 esoteric junk , 2 uncommon arcane essence , 1 rare arcane essence | 16 hours (2 days) | 8 | DC 17 | Rare | 1,500 gp |
Advanced Timers
If players wish to make a timer that does something other than make a noise at the completion, they likely can, but the DM can determine if additional challenge is involved (such as a timer that lights a fuse upon completion).
[Last updated on 03.02.2021] submitted by EndR60 to gaming [link] [comments] All spoilers should be covered, please correct me if you find any that I missed! I've broken this guide up into major segments and I might add more with future updates to it. Feel free to make update requests and please redirect any players to it with your own additions, if you see fit. Currently, it consists of "SKILLS", "STORY", "GENERAL GAMEPLAY TIPS", "EQUIPMENT", "TACTICAL COMBAT" and "SITUATION-SPECIFIC TIPS". If this guide is overwhelming, read only the part of if that interests you. I'm open to edit suggestions from anyone. This comes from someone who has completed HZD on UH on their first playtrough, so I have little to no experience with other difficulties, but you can find difficulty comparisons online and adjust things for yourself. SKILLShttps://preview.redd.it/rtbn3l0ws5d61.png?width=1785&format=png&auto=webp&s=4b667fd512b09a84f4849cf015730dc55d44d8adI've attached a tier list of skills above, but I would like to make some notes:
STORYYou can easily get caught up in doing the quests in HZD, but I have some tips for you that might help you enjoy the story a lot more.
GENERAL GAMEPLAY TIPS
EQUIPMENTA LOT of information online about the stats of weapons is simply OUTDATED, listing things like 50% base stealth for the Nora Silent Hunter Heavy (which in fact has 30% base). The stats's representations have been modified in the meantime, meaning that the previous 50% stealth is equal to the actual 30% stealth, for example.I will not refer to the Adept (New Game+) gear as new players will not get to play with these right away anyway. Some equipment in this game is, in my opinion, completely useless, and some other things are absolutely necessary, I will be going over which ones are what, and how to use each one of them effectively. Also, OBVIOUSLY you don't have to follow my advice religiously, especially when it comes to my choice of mods. I also attached my current weapon loadout that I frequently use right now. Banuk weapons can be charged for around double the time it normally takes to fully charge a bow to do around 2.5x more damage than when using a shadow bow, however, not charging them FULLY will result in you dealing only around 60% damage of a normal shadow bow. I think you can also increase your DPS by a significant amount by charging shots completely and using double / triple shot. The stats below were captured with simple hunter arrows shot in the main chassis of Tramplers.
https://preview.redd.it/uwttqmnzs5d61.png?width=702&format=png&auto=webp&s=96430ba26c6c5605f800f5727e50a1171a80b303 I will be listing the trading requirements for the SHADOW variants, you can probably find the others in game. Weapons https://preview.redd.it/8g774f81t5d61.png?width=326&format=png&auto=webp&s=fa55d256def9fdc7c769c6619d2e75ab498fb576 The Hunter Bow also requires 2 Watcher hearts. It's the first weapon you will ever touch and also the best (that being the Shadow OR Banuk variant if you own Frozen Wilds). I think you should aim to have 2 of them, actually. One of them should be damage oriented with a little bit of handling as a secondary stat, and the other should be fire oriented (but you should put some damage on it too, because fire damage scales with the damage stat, not with the fire stat), again, with handling as the secondary stat. The fire one's use is obvious, I think it's the best way to deal fire damage. The damage one is quite possibly the #1 best damage dealer in the whole game if you can be arsed to target weakspots. The hardpoint arrows of the shadow variant (and Banuk) seem amazing to me, topping even the damage of the Lodge Blast Sling with the Banuk version, all while not eating thru a mountain of resources in the meantime. Just target any components with it, but if none are available, shooting the main chassis is also good. The hardpoint arrows can also easily one shot headshot human enemies, quite possibly without any damage upgrades even. https://preview.redd.it/zw4ntm42t5d61.png?width=311&format=png&auto=webp&s=061a81dcbb910baf2d9bf449cc34691f8272450c The Sharpshot Bow also requires 2 Sawtooth hearts. It's good up until you find the Tearblaster in my opinion, because it is your only good source of Tear which can blast off components, armor and even guns. I suggest upgrading it with tear and / or handling. The simple precision arrows are good at taking out humans with one headshot early game when you don't have hardpoint arrows for your hunter bow yet. The DPS of this bow is good as long as you don't yet have the Shadow Hunter Bow with hardpoint arrows, use it with double / triple shot to maximize your efficiency with it. You will probably have a hard time ever managing to draw the bowstring all the way back for maximum precision tho, as you will probably get attacked and have to dodge. The harvest arrows aren't useful in the slightest in my opinion, they can knock off components but they seem to do nearly zero damage...so...why tf would I want to use them? it's not like the machine will just leave and let me pick up whatever it dropped...Also, harvest arrows don't seem to be effective against enemy armor or guns. Wether you chose to do simple damage with the Hunter Bow or the Sharpshot Bow is up to you, their DPS is nearly the same comparing the simple Hunter Bow arrows and the Precision arrows. https://preview.redd.it/kqxyg813t5d61.png?width=247&format=png&auto=webp&s=c915fa345b74f1eedfa2b0014d48b55f91ada9f0 The Sling also requires 2 crystal braiding. It's good if you don't have the double and triple arrow notch skills. It's a good way to deal elemental severity but if I were you, I would switch to the War Bow and get the double and triple arrow skill ASAP, it's much better in my opinion. https://preview.redd.it/0dc4s6x3t5d61.png?width=273&format=png&auto=webp&s=c99666c46447c83258b228818b54a4de8093eb73 The Rattler also requires 2 boar, rabbit and fox skins. It's good mess-around fun but it's range is like...10 meters, it's actually sad. Might be useful against human enemies, but I never liked it even for that. It doesn't even come close to the Sling or War Bow when it comes to elemental severity. Some people sayd that it is effective and so I went ahead and tried it against a bunch of enemies, and it is definitely more effective than I first concluded. Still, I don't think it stands up too well against the Sling and the War Bow because you need constant fire to be effective with it, which is hard to achieve when you're fighting a serious fight because you will need to dodge, reload and craft a lot of ammo in the meantime, because it eats thru ammo SO fast. Also, the Rattler uses more chillwater to operate because it does significantly less elemental severity per ammo pack. So it's not as bad as I first thought, it's usable, but just barely, and you will struggle with it in some fights for sure. https://preview.redd.it/l09c1js4t5d61.png?width=307&format=png&auto=webp&s=976f866354fb2b08a8c805f6c48b45a9d3915823 The Tripcaster also requires 2 Scrapper hearts. It can be used to REAAAALLLYY cheese the game (mostly referring to the Carja variant). You can simply spam a bagillion tripwires in one spot and kill a giant machine with it in an instant, just by luring it to you...it's overpowered as f*ck. If you're looking to not cheese your way thru the game with it, I have a few tips for you, even tho I barely ever used it. You can shoot trips (I'll call the stuff it shoots "trips" I guess) as close to an enemy as you'd like without ever getting spotted, meaning you could set up a big course which you could simply run thru, with the machines behind you, in order to kill them all. It can also be used as a backup last resort by making an area with multiple shock traps for example, that would shock any enemy that comes close. You should only upgrade it with 1 single damage type in mind (simple damage, fire, shock etc) to max out your efficiency. Haven't used this thing since I finished that one Nora hunting trial just outside of the Sacred Lands that requires it. https://preview.redd.it/zhmw25p5t5d61.png?width=315&format=png&auto=webp&s=8173c2575542a7e1b73c90c18e128bf105872e08 The Blast Sling also requires 2 Lancehorn hearts. It uses a f*ckton of resources but can also deal a f*ckton of damage, especially early game, having more than 2x the DPS of the Hunter Bow if we don't count the Tear, which usually accounts to nothing anyway. Upgrade it with a mix of damage and handling, the more damage you put on it, the less blaze you will use. Hitting components with hardpoint arrows is still much better, from my experience. https://preview.redd.it/ov55zpc9t5d61.png?width=235&format=png&auto=webp&s=beca975b969660aa131a1b821975b66e3de0d35e The Tearblaster also requires 2 Thunderjaw hearts. It's going to cover all of your Tear needs but is closer-range than the tearblast arrows. I think you can get it from a quest but I've no idea which one, but I don't think you should buy it, just find it. https://preview.redd.it/8padyg7at5d61.png?width=295&format=png&auto=webp&s=79b4fc797081d47022186e22ea4fef12b66e6fe7 The War Bow also requires 2 Trampler hearts. It's awesome. I will dedicate a section to it in the TACTICAL COMBAT section to talk about how I've been using it. I wouldn't reeaaaally bother with the green version but the shadow version is amazing, even more so the Banuk one, I'm going to say that you should upgrade it focusing on one single damage type + handling. https://preview.redd.it/6nowclzat5d61.png?width=324&format=png&auto=webp&s=bc02e73e870d9502e84ec3791899e9bba501aad2 The Ropecaster also requires 2 Snapmaw hearts and is arguably the most underpriced shadow weapon. It's probably the best utility weapon in the entire game, even the green version is amazing and worth buying. Upgrade it with full handling as it can't do any damage. This one gets a dedicated section in TACTICAL COMBAT as well. Outfits Short Version: Elemental protection outfits are okay. Someone mentioned them in a comment saying they are not too bad so use them if you really feel like it, but I would strongly recommend avoiding them until you have shards just laying around. Long Version: I tried the freeze protection armor paired with freeze protection potions against glinthawks which almost completely negated their freeze attacks, so yes, the armor is hecking effective, but I let myself get hit by one of their claw attacks and I took a LOT of damage, it nearly killed me (should've been 360 damage but I think I got hit twice by the same attack which happens very often from my experience, especially with melee attacks, which is also a big reason why I recommend melee protection above all else), whereas taking a hit from one of their freeze attacks with no protection potion would've dealt around 120 damage only, and I think only 30 with a potion. Pair all of this with some more annoying small machines roaming around like striders or watchers and you've got yourself an ass-whoopin' if you're wearing elemental protection. The thing with elemental protection is that it is extremely specific all of the time, and elemental attacks are more often than not weaker or rarer than melee and ranged ones. It was also mentioned in the comments that we can always switch outfits mid-fight, which is true...but let's be honest, that's borderline an exploit. Imagine switching your outfit every time before being hit, we would be nearly invincible against every single attack machines could throw at us. Feel free to buy whatever outfits you want and switch them around like that but I will neither do it myself nor endorse it. The stalwart armor is only ever useful against watchers...yay...(correct me if I'm wrong) The Silks armor is...meh...I don't understand it. Also requires 2 Shell-walker hearts The melee protection outfits are great in my opinion, and you should have one with you to equip right before fighting machines. I think you should get these ones over the ranged protection outfits because in a gameplay scenario, the moment you will be the most vulnerable will be when you are within melee range, not when far away. Upgrade it with further melee protection. Also requires 2 crystal braidings The ranged protection outfits are best against human enemies since they seem to mostly attack you with arrows. Upgrade it with further ranged protection. Also requires 2 Bellowback hearts The stealth outfits are by far the most useful as long as you pair them with an upgraded silent strike and you fight in areas where there is enough cover. They can also be useful to completely avoid fights, especially when hunting for meat, or picking plants, or scavenging thru ruins. Ignore every other stat and boost stealth with mods. Be warned that not every fight you will need to get thru will allow stealth as a viable option, especially cauldrons. They get a dedicated section in the TACTICAL COMBAT segment. Shield weaver is an outfit you can find in the game. It protects against all types of damage but often needs to recharge between hits and can be obliterated by chip damage (like the shots from a ravager cannon). The game rewards you with enough power cells to get it by finding them in main quest locations. I highly recommend this outfit, it seems balanced in comparison to other top-tier armor but looks awesome and features some nice interactions with certain things, especially in The Cut. In the end I highly suggest getting a stealth outfit and a melee protection one (or shield weaver), picking the one that you see fit before every fight, although you could probably get thru most of the game with just stealth. TACTICAL COMBATI will talk about specific combat strategies in this segment.Stealth Early game, stealth is extremely useful if you simply sneak around and silent strike enemies. All small enemies die in one hit from this attack, medium and large ones will take more, and I think huge ones can't even be effectively attacked with silent strike. Mid game, stealth gets interesting. First of all I recommend getting as much stealth as possible and Strong Strike +. What you'll need to do is:
I also fully and highly recommend stealth when dealing with bandit camps, I've done every single bandit camp in the game using stealth. Also, don't panic if they see you, just get out of sight and find another attack angle. Late game, you will use stealth to avoid fights you are no longer interested in so it is still very much worth having, it's even useful for some quests that allow you to bypass enemies completely. Also, if you ever have two targets in the same spot, you don't need to break stealth to take them down. All you need to do is get as close as you can, headshot one of them and immediately silent strike the other, works every time as long as you crouch before you silent strike. On that note, it seems that sometimes you can't silent strike if you're standing, same with critical hits, but I found that if you try to do them while sliding or crouching, it almost always works. NOTE: In order for enemies to lose awareness of the player, the player not only needs to break LOS but also get at least ~10 meters away from the enemy, but this distance varies greatly proportional with enemy size! u/Crasp27 said that we don't need to be farther than ~10m so I will do some more testing, but so far, that seems to be the case to me, I might try to upload some video as well. The mighty ropecaster So usually, you shoot machines with it until they are down completely, which is cool and all BUT, you can attach only one rope to them and it will STILL limit their movement to the distance from which you shot. Here's an example: you're fighting a scrapper and you shoot a rope into it from 5 meters away. Now, the scrapper's range of motion is limited to 5 meters away from where you shot it from! So even tho he's not down, if he wants to move farther away, he will have to stop attacking and dodging in order to get rid of your rope, giving you PLENTY of chance to shoot at it's components and anihilate it, with ONE single rope! So, the best strategy is to shoot from as close as possible then run to force them to take time to break the rope while you shoot them, then repeat! Furthermore, if you shoot enough ropes into it to bring it down completely, you can override it too! (Assuming you have the override for it unlocked) Also, while they are downed, don't rush to critical hit them, because critical hits instantly take them out of the downed state. Do damage by other means until the down timer nearly runs out, then, when it's nearly out, critical hit them. THEN, after they break the ropes, you can actually critical hit them a second time right before they get up, dealing an absolute TON of damage by the end of this process, by using nearly no resources. The Ropecaster can also be used to take machines out of combat so you can focus on one single machine at a time. The Ropecaster has a tear stat, too, and it works in more specific ways than usual, which is beautifully detailed in this post by u/EruditeAF. The jist of it is that ropes do tear against components every 10 seconds and when they break, they do another round of tear. If the rope does enough tear to a component that it falls off completely, the rope disconnects too. I'm pretty sure this is the same against armor not just components. Honestly? I would recommend leaving tear as low as possible on it, so the ropes stay in for the longest amount of time possible, limiting the movement of machines. The Ropecaster has no effect on Rockbreakers, for some reason, but is most useful against flying machines. The Stormbird's heart that I took down not long ago is trembling in my pocket while hearing this! The War Bow You will need the Tinker skill to make your War Bow as versatile as possible, but even without it, it can be a great weapon. Before entering combat, know your enemy, and I'll give you an example: You're about to fight Tramplers, which have a body weak to Freeze and Power Cells on their backs (no, these are NOT the power cells you need for shield weaver, by the way). Since they have power cells on their backs, upgrading shock would be suboptimal. If there are smaller machines around them, which you can corrupt with triple notched corruption arrows, you should max corruption on your War Bow (note at the end of this section) to corrupt these machines so they can help you. If there aren't smaller, easily corruptable machines around, use freeze + handling mods to maximize freeze severity which will enable you to do enormous damage. NOTE: corrupted machines will often attack the player if they shoot at the machine more than once, that's why I recommend using triple shot. If you do not have Tinker unlocked, I recommend using mods that upgrade freeze and handling. Also, if you have a Banuk War Bow, holding it down all the way not only doubles whatever insignificant damage it does, it also doubles elemental severity. SITUATION-SPECIFIC TIPS
EXTRASAlso, thank you in advance for any suggestions, upvotes, comments or even awards, I appreciate y'all!I removed the edit markers to keep the structure of the post. All of the following have added something to this guide, either in a comment or a sepparate post: Violen-T Games (YT video), u/A_Dragon, u/Crasp27, u/vegan_cookies5, u/EruditeAF, u/unnecessaryrioting, u/fishling. Honestly, turns out there's more info about the game out there than I first thought, but I swear to God I couldn't find it without the people mentioned above. And that's it! As I said, I will probably add more to this, but for now, here's your HZD best bae:Those manly hands tho |
It is no surprise that the most expensive watch, namely the Garmin Forerunner 945 is the most accurate. It was usually dead on or less than 1% off base, and we experienced similar performance from the Suunto Baro. The Coros Apex was always within 1-2% of the above watch and the Garmin 45s under 3% off, beating out the Apple Watch. Without calibration the Footpod is more accurate than any watch currently on the market with the exception of the 310XT/910XT with a Footpod backing up the GPS. The Polar M400 , Garmin Fenix 2 , and Garmin 10 are noticeably poorer than the other devices. As you'd expect from a Garmin device, GPS positioning is accurate and reliable, and the Instinct Solar offers several great features that make it a wise choice for off-road expeditions, including... Seiko claims that the Astron SSH011J1 is the most advanced ever. Polar V800 is the most accurate recorder of distance – it’s official (ish) A new GPS accuracy study of sports watches from the Swiss Federal Institute of Sport (Magglingen) finds an ageing Polar V800 to be the most accurate recorder of distance. It is indeed an ultimate gps running watch with maps out there to track every motion. 5. Garmin Forerunner 235 Running Watch review: The Garmin Forerunner 235 Running Watch is the final product in this review list. Let’s see the in depth garmin forerunner 235 review. It is a GPS watch with heart rate technology (Wrist-based). That is features a modern and larger display which is sunlight visible. Polar is synonymous with accurate heart rate monitoring, and the wristwear staple’s new Ignite watch provides nothing short of exceptional health results for just about any activity—but it is Your GPS watch hits 42.2 km and you expectantly look for the finish line, only to realize that it is still another 500 meters down the road. Is the racecourse too long or is your GPS watch not accurate? While completing my Ph.D. at the University of Cape Town, I completed a study testing the accuracy of GPS watches in measuring distance.
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Many people have Garmin and apple watch series 4 for running. I was curious to see about how accurate a watch is on a track. Just an experiment.SUPPORT: http... most accurate gps-navigator In the world of running watches there are SO many to choose from - so which watch is the one for you? We’ve teamed up with online review site Wareable.com an... [View an updated video at: https://www.youtube.com/watch?v=X-YQfdUIM1E. Same video with improved, and more representative, standard GPS positioning.] Using s... We review the Garmin Forerunner 945 with focus on GPS watch accuracy for distance, pace and heart rate, and compare the Garmin 945 to the Garmin Fenix 5 Plus... Ever wondered which fitness tracker and smartwatch is the most accurate? We strap them all onto Alex, and make him run around a track. You'll NEVER guess whi... In this installment of "A Week On The Wrist", HODINKEE Editor-In-Chief Jack Forster goes in-depth with the Citizen Eco-Drive Caliber 0100 - the most accurate... A new study is questioning the accuracy of some popular wearable fitness trackers. The Cleveland Clinic research found heart rate readings could be off by be... Watchfinder, the pre-owned watch specialist, is now available in France, Germany, Switzerland, USA and Hong Kong. Shop now at https://www.watchfinder.comWatc... Why does my GPS watch—a Garmin Forerunner 220—measure a 13.11-mile half marathon as 13.41 miles? It's caused by the limitation of civilian GPS accuracy.Follo...
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